Named Selection: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:Operation[ _]Flashpoint:[ _]Modelling(\|.*)?\]\]" to "{{GameCategory|ofp|Modelling}}") | Lou Montana (talk | contribs)  m (Some wiki formatting) | ||
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| [[Image:NamedSelection.gif|right]] | [[Image:NamedSelection.gif|right]] | ||
| Some objects or vertexes need to be named in order for them to work properly. | Some objects or vertexes need to be named in order for them to work properly. | ||
| This is done in the 'Named Selection' window (Alt | This is done in the 'Named Selection' window ({{KeyboardShortcut|Alt|L}}). | ||
| Standard objects like wheels, lights, etc. must be defined by their official [[Translations | Czech names]].<br>   | Standard objects like wheels, lights, etc. must be defined by their official [[ArmA: Armed Assault: Selection Translations|Czech names]].<br>   | ||
| User defined objects (for animations, for example) can be named anything. | User defined objects (for animations, for example) can be named anything. | ||
| {{GameCategory|ofp|Modelling}} | |||
| {{GameCategory|arma1|Modelling}} | |||
Revision as of 15:26, 24 November 2021
Some objects or vertexes need to be named in order for them to work properly.
This is done in the 'Named Selection' window (Alt + L).
Standard objects like wheels, lights, etc. must be defined by their official Czech names.
 
User defined objects (for animations, for example) can be named anything.
 
	