setObjectTexture: Difference between revisions

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| Textures object selection with texture named in array.  
| Textures object selection with texture named in array.  


Array has the form [selection number,"Texture"]. The selection number is defined through the [[hiddenselection]][]<nowiki>=</nowiki>{} array in the vehicle's config (starting with 0). |= Description
Array has the form [selection number,"Texture"]. The selection number is defined through the [[CfgVehicles_Config_Reference#hiddenSelections | hiddenselection]][]<nowiki>=</nowiki>{} array in the vehicle's config (starting with 0). |= Description
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Revision as of 08:25, 1 February 2007

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Description

Description:
Textures object selection with texture named in array. Array has the form [selection number,"Texture"]. The selection number is defined through the hiddenselection[]={} array in the vehicle's config (starting with 0).
Groups:
Uncategorised

Syntax

Syntax:
object setObjectTexture texture
Parameters:
object: Object
texture: Array
Return Value:
Nothing

Examples

Example 1:
_objectname setobjecttexture [0,"\pboname\texture.paa"]
_objectname setobjecttexture [1,"\pboname\texture2.paa"] 

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
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Notes

In MP this command has only local effect. If you want to change a texture on all clients, you have to execute this command on each client. This command has also a bug: when a saved game is loaded the texture you have set will disappear and needs to be reset.

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