allEnv3DSoundSources: Difference between revisions
| Lou Montana (talk | contribs) | Lou Montana (talk | contribs)  m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") | ||
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| |x1= <code>_sources = [[allEnv3DSoundSources]];</code> | |x1= <code>_sources = [[allEnv3DSoundSources]];</code> | ||
| |seealso= [[getAllEnv3DSoundControllers]] [[getAllEnvSoundControllers]] [[getEnv3DSoundController]] [[getEnvSoundController]] [[selectBestPlaces]] [[getSoundController]] [[getSoundControllerResult]] [[getEnvSoundController]] [[getAllSoundControllers]] [[getCustomSoundController]] [[setCustomSoundController]] | |seealso= [[getAllEnv3DSoundControllers]] [[getAllEnvSoundControllers]] [[getEnv3DSoundController]] [[getEnvSoundController]] [[selectBestPlaces]] [[getSoundController]] [[getSoundControllerResult]] [[getEnvSoundController]] [[getAllSoundControllers]] [[getCustomSoundController]] [[setCustomSoundController]] [[getCustomSoundControllerCount]], [[Arma 3: Sound]] | ||
| }} | }} | ||
Revision as of 15:53, 20 January 2022
Description
- Description:
- Returns all environmental 3D sound sources (Objects) like trees and houses in camera vicinity.
- Groups:
- Sounds
Syntax
- Syntax:
- allEnv3DSoundSources
- Return Value:
- Array of Objects
Examples
- Example 1:
- _sources = allEnv3DSoundSources;
Additional Information
- See also:
- getAllEnv3DSoundControllers getAllEnvSoundControllers getEnv3DSoundController getEnvSoundController selectBestPlaces getSoundController getSoundControllerResult getEnvSoundController getAllSoundControllers getCustomSoundController setCustomSoundController getCustomSoundControllerCountArma 3: Sound
Notes
- 
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