moveInCommander: Difference between revisions
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MP Note Functions MoveInCommander can only be called for local soldiers. They will be ignored for remote soldiers. (see [[Locality in Multiplayer]]) | MP Note Functions MoveInCommander can only be called for local soldiers. They will be ignored for remote soldiers. (see [[Locality in Multiplayer]]) | ||
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<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''</dt> | |||
<dd class="note"> | |||
In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn [[Operation_Flashpoint:_EventHandlers_List|event]]. To ensure the getIn event is fired, use the "getIn Commander" [[Operation_Flashpoint:_Actions_List|action]] command. | |||
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Revision as of 07:01, 2 February 2007
Description
- Description:
- Move soldier into vehicle commander position (Immediate, no animation).
- Groups:
- Uncategorised
Syntax
- Syntax:
- soldier moveInCommander vehicle
- Parameters:
- soldier: Object
- vehicle: Object
- Return Value:
- Nothing
Examples
- Example 1:
soldierOne moveInCommander tankOne
Additional Information
- See also:
- moveInCargomoveInDrivermoveInGunnermoveInTurretassignAsCargoassignAsCommanderassignAsDriverassignAsGunner
Notes
-
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Notes
- Posted on August 4, 2006 - 14:43
- hardrock
- Notes from before the conversion: MP Note Functions MoveInCommander can only be called for local soldiers. They will be ignored for remote soldiers. (see Locality in Multiplayer)
- Ceeeb
- In OFP v1.96, the moveIn commands will not trigger an associated getIn event. To ensure the getIn event is fired, use the "getIn Commander" action command.