setMimic: Difference between revisions
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Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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|x1= <code>_soldier1 [[setMimic]] "hurt";</code> | |x1= <code>_soldier1 [[setMimic]] "hurt";</code> | ||
|seealso= [[setIdentity]] [[setFace]] [[setFaceAnimation]] [[enableMimics]] | |seealso= [[setIdentity]] [[setFace]] [[setFaceAnimation]] [[enableMimics]] [[setRandomLip]] | ||
}} | }} | ||
Revision as of 18:13, 20 January 2022
Description
- Description:
- Sets person's facial expression. To set it back to default, use "".
- Groups:
- Object ManipulationUnit Identity
Syntax
- Syntax:
- person setMimic mimic
- Parameters:
- person: Object
- mimic: String - can be one of:
Before Arma 2 OA v1.6x Since Arma 2 OA v1.6x - "Default"
- "Normal"
- "Smile"
- "Hurt"
- "Ironic"
- "Sad"
- "Cynic"
- "Surprised"
- "Agresive"sic
- "Angry"
- "neutral"
- "dead"
- "danger"
- "hurt"
- "aware"
- "safe"
- "combat"
- "unconscious"
- Return Value:
- Nothing
Examples
- Example 1:
_soldier1 setMimic "hurt";
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jan 19, 2010 - 15:30 (CEST)
- Lou Montana
- Not working in Arma 2 1.05.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation
- Command Group: Unit Identity
- Scripting Commands: Local Effect