set3DENIconsVisible: Difference between revisions
Jump to navigation
Jump to search
m (see also) |
m (example formatting) |
||
Line 11: | Line 11: | ||
|p1= showScene: [[Boolean]] - visibility in the scene | |p1= showScene: [[Boolean]] - visibility in the scene | ||
|p2= showMap : [[Boolean]] - visibility in the map | |p2= showMap : [[Boolean]] - visibility in the map | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>set3DENIconsVisible [false, false]; // Hide all icons</sqf> | ||
Hide all icons | |||
|seealso= | |seealso= [[get3DENIconsVisible]] [[set3DENLinesVisible]] [[get3DENLinesVisible]] [[set3DENModelsVisible]] | ||
[[get3DENIconsVisible]] | |||
[[set3DENLinesVisible]] | |||
[[get3DENLinesVisible]] | |||
[[set3DENModelsVisible]] | |||
}} | }} |
Revision as of 11:38, 23 April 2022
Description
- Description:
- Toggle visibility of Eden Editor icons.
- Groups:
- Eden Editor
Syntax
- Syntax:
- set3DENIconsVisible [showMap, showScene]
- Parameters:
- showScene: Boolean - visibility in the scene
- showMap : Boolean - visibility in the map
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note