exp: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " |game4= arma2 |version4= 1.00 |game5= arma2oa |version5= 1.51" to " |game4= arma2 |version4= 1.00 |game5= arma2oa |version5= 1.50") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
||
Line 32: | Line 32: | ||
|r1= [[Number]] | |r1= [[Number]] | ||
|x1= <code>_e = | |x1= <code>_e = exp 1; {{cc|Returns e (2.7182...)}}</code> | ||
|x2= <code> | |x2= <code>ln [[exp]] 1; {{cc|Returns 1}}</code> | ||
|seealso= [[Math Commands]] | |seealso= [[Math Commands]] |
Revision as of 11:02, 12 May 2022
Description
Syntax
Examples
- Example 1:
_e = exp 1; // Returns e (2.7182...)
- Example 2:
ln exp 1; // Returns 1
Additional Information
- See also:
- Math Commands
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Unknown
- Note that you cannot exponent a value greater than 88.72283554077147726999 (999 repeating), as this is beyond what the game can calculate.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Math