isWeaponDeployed: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
||
Line 26: | Line 26: | ||
|r2= [[Boolean]] | |r2= [[Boolean]] | ||
|x1= <code>_dep = isWeaponDeployed | |x1= <code>_dep = isWeaponDeployed player;</code> | ||
|x2= <code>_depOnObj = isWeaponDeployed <nowiki>[</nowiki> | |x2= <code>_depOnObj = isWeaponDeployed <nowiki>[</nowiki>player, [[false]]];</code> | ||
|seealso= [[isWeaponRested]] [[canDeployWeapon]] | |seealso= [[isWeaponRested]] [[canDeployWeapon]] | ||
Line 44: | Line 44: | ||
|timestamp= 20170304035800 | |timestamp= 20170304035800 | ||
|text= [[playMove]], as well as [[switchMove]], appears to not work when forcing a player out of being deployed. A more reliable method is: | |text= [[playMove]], as well as [[switchMove]], appears to not work when forcing a player out of being deployed. A more reliable method is: | ||
<code>_player setPos (_player | <code>_player setPos (_player modelToWorld [0,0,0]);</code> | ||
}} | }} |
Revision as of 11:12, 12 May 2022
Description
- Description:
- Returns true if weapon is currently deployed.
- Groups:
- Weapons
Syntax
- Syntax:
- isWeaponDeployed unit
- Parameters:
- unit: Object
- Return Value:
- Boolean
Alternative Syntax
- Syntax:
- isWeaponDeployed [unit, onGround]
- Parameters:
- unit: Object
- onGround (Optional): Boolean - true to check if deployed on ground, false to check if deployed on object. Omitted - same as main syntax.
- Return Value:
- Boolean
Examples
- Example 1:
_dep = isWeaponDeployed player;
- Example 2:
_depOnObj = isWeaponDeployed [player, false];
Additional Information
- See also:
- isWeaponRested canDeployWeapon
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jul 01, 2015 - 16:44 (UTC)
-
You can force a unit out of bipod or resting with:
_unit playMove "";
- Posted on Mar 04, 2017 - 03:58 (UTC)
-
playMove, as well as switchMove, appears to not work when forcing a player out of being deployed. A more reliable method is:
_player setPos (_player modelToWorld [0,0,0]);