AI Combat Modes – ArmA: Armed Assault Talk
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:Well, in the radio menu it is called ''danger'', but the scripting commands use ''combat'' instead. So both should be correct. --[[User:TeRp|TeRp]] 17:49, 3 March 2007 (CET) | :Well, in the radio menu it is called ''danger'', but the scripting commands use ''combat'' instead. So both should be correct. --[[User:TeRp|TeRp]] 17:49, 3 March 2007 (CET) | ||
: I think this article should be renamed and expanded to include things like [[knowsAbout]],limitations, some info about FSM (maybe) and more general information about AI. [[User:Hoz|hoz]] 23:48, 3 March 2007 (CET) | :: I think this article should be renamed and expanded to include things like [[knowsAbout]],limitations, some info about FSM (maybe) and more general information about AI. [[User:Hoz|hoz]] 23:48, 3 March 2007 (CET) | ||
:::I would actually prefer this one to stay on the specific topic of [[behaviour]] modes, and to perhaps have another article that deals with general AI issues, and which would then address the other topics you mention (with a link to this one, of course). --[[User:Kronzky|Kronzky]] 01:25, 4 March 2007 (CET) |
Revision as of 01:25, 4 March 2007
Shouldn't be there Combat mode instead of Danger? ++Str 12:31, 3 March 2007 (CET)
- Well, in the radio menu it is called danger, but the scripting commands use combat instead. So both should be correct. --TeRp 17:49, 3 March 2007 (CET)
- I think this article should be renamed and expanded to include things like knowsAbout,limitations, some info about FSM (maybe) and more general information about AI. hoz 23:48, 3 March 2007 (CET)