addUniform: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")  | 
				Lou Montana (talk | contribs)  m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")  | 
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|r1= [[Nothing]]  | |r1= [[Nothing]]  | ||
|x1= <  | |x1= <sqf>_unit addUniform "U_B_CombatUniform_mcam";</sqf>  | ||
|seealso= [[forceAddUniform]] [[isUniformAllowed]] [[removeUniform]] [[uniform]]  | |seealso= [[forceAddUniform]] [[isUniformAllowed]] [[removeUniform]] [[uniform]]  | ||
}}  | }}  | ||
Latest revision as of 10:21, 13 May 2022
Description
- Description:
 - Create a new uniform and try to link it into uniform slot (given uniform has to be supported by allowedUniforms list of target soldier).
 - Groups:
 - Unit Inventory
 
Syntax
- Syntax:
 - unit addUniform type
 - Parameters:
 - unit: Object
 - type: String
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 - _unit addUniform "U_B_CombatUniform_mcam";
 
Additional Information
- See also:
 - forceAddUniform isUniformAllowed removeUniform uniform
 
Notes
- 
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