BIS fnc initVirtualUnit: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - "| arma3  |1.00 " to "|game1= arma3 |version1= 1.00 ") | Lou Montana (talk | contribs)  m (Text replacement - "<code>(\[?[^\[]+\]?) *(\[\[)?(call|spawn)(\]\])? *(\[\[)?(BI(N|S)_fnc_[a-zA-Z0-9_]+)(\]\])?;?<\/code>" to "<sqf>$1 $3 $6;</sqf>") | ||
| Line 14: | Line 14: | ||
| |r1= [[Boolean]] | |r1= [[Boolean]] | ||
| |x1= < | |x1= <sqf>someObject call BIS_fnc_initVirtualUnit;</sqf> | ||
| |seealso= [[BIS_fnc_isUnitVirtual]] | |seealso= [[BIS_fnc_isUnitVirtual]] | ||
| }} | }} | ||
Revision as of 13:24, 1 July 2022
Description
- Description:
- Initialize virtual unit. Disable it, turn the camera upwards and save its correct side.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [object] call BIS_fnc_initVirtualUnit
- Parameters:
- object: Object - Object to be turned into virtual unit
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_isUnitVirtual
Notes
- 
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