BIS fnc exportVehicle: Difference between revisions

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m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
Line 23: Line 23:
   [""Hex"",1],  
   [""Hex"",1],  
   [""showCamonetHull"",1,""showCamonetTurret"",1]
   [""showCamonetHull"",1,""showCamonetTurret"",1]
] [[call]] [[BIS_fnc_initVehicle]];"</code>
] call [[BIS_fnc_initVehicle]];"</code>


|x2= <code>[BIS_tank] call BIS_fnc_exportVehicle;
|x2= <code>[BIS_tank] call BIS_fnc_exportVehicle;
Line 33: Line 33:
   [""Hex"",1],  
   [""Hex"",1],  
   [""showCamonetHull"",1,""showCamonetTurret"",1]
   [""showCamonetHull"",1,""showCamonetTurret"",1]
] [[call]] [[BIS_fnc_initVehicle]];"
] call [[BIS_fnc_initVehicle]];"
</code>
</code>


|seealso= [[BIS_fnc_initVehicle]] [[Vehicle Customization (VhC)]]
|seealso= [[BIS_fnc_initVehicle]] [[Vehicle Customization (VhC)]]
}}
}}

Revision as of 21:37, 12 July 2022

Hover & click on the images for description

Description

Description:
Export vehicle settings
Execution:
call
Groups:
Vehicles

Syntax

Syntax:
[vehicle,vehicleClass] call BIS_fnc_exportVehicle
Parameters:
vehicle: Object
vehicleClass: String - Use "" to skip createVehicle part and set components / textures only
Return Value:
String - SQF code

Examples

Example 1:
[BIS_tank,""] call BIS_fnc_exportVehicle; //Returns "[ _this, [""Hex"",1], [""showCamonetHull"",1,""showCamonetTurret"",1] ] call BIS_fnc_initVehicle;"
Example 2:
[BIS_tank] call BIS_fnc_exportVehicle; //Returns "_veh = createVehicle [""O_MBT_04_cannon_F"",position player,[],0,""NONE""]; [ _veh, [""Hex"",1], [""showCamonetHull"",1,""showCamonetTurret"",1] ] call BIS_fnc_initVehicle;"

Additional Information

See also:
BIS_fnc_initVehicle Vehicle Customization (VhC)

Notes

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