BIS fnc functionMeta: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
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Line 26: | Line 26: | ||
* name: [[String]] - simple name, without TAG_fnc | * name: [[String]] - simple name, without TAG_fnc | ||
|x1= <code>{{cc|returns ["A3\functions_f\Debug\fn_functionMeta.sqf", ".sqf", 0, false, false, | |x1= <code>{{cc|returns ["A3\functions_f\Debug\fn_functionMeta.sqf", ".sqf", 0, false, false, false, "A3", "Debug", "functionMeta"]}} | ||
"BIS_fnc_functionMeta" [[call]] [[BIS_fnc_functionMeta]];</code> | "BIS_fnc_functionMeta" [[call]] [[BIS_fnc_functionMeta]];</code> | ||
|x2= <code>{{cc|returns ["", "", 0, false, false, | |x2= <code>{{cc|returns ["", "", 0, false, false, false, "", "", ""]}} | ||
"unknownFunction" [[call]] [[BIS_fnc_functionMeta]];</code> | "unknownFunction" [[call]] [[BIS_fnc_functionMeta]];</code> | ||
|seealso= [[:Category:Function Group: Debug | Debug Functions]] [[BIS_fnc_exportFunctionsToWiki]] | |seealso= [[:Category:Function Group: Debug | Debug Functions]] [[BIS_fnc_exportFunctionsToWiki]] | ||
}} | }} |
Revision as of 21:37, 12 July 2022
Description
- Description:
- Returns function's meta data.
- Execution:
- call
- Groups:
- Diagnostic
Syntax
- Syntax:
- functionName call BIS_fnc_functionMeta
- Parameters:
- functionName: String - (Optional, default parent function's name) function name, e.g., "BIS_fnc_stalk"
- Return Value:
- Array to format [fileLocation, extension, headerType, preInit, postInit, recompile, game, category, name]:
- fileLocation: String
- extension: String - to format ".extension", e.g ".sqf", ".fsm"
- headerType: Number - one of:
- 0: No Debug - header saves parent script name and current script name into variables
- 1: Save script Map - header additionaly save an array of all parent scripts into variable
- 2: Save and log script map - apart from saving into variable, script map is also logged through debugLog
- preInit: Boolean
- postInit: Boolean
- recompile: Boolean
- game: String
- category: String
- name: String - simple name, without TAG_fnc
Examples
- Example 1:
// returns ["A3\functions_f\Debug\fn_functionMeta.sqf", ".sqf", 0, false, false, false, "A3", "Debug", "functionMeta"] "BIS_fnc_functionMeta" call BIS_fnc_functionMeta;
- Example 2:
// returns ["", "", 0, false, false, false, "", "", ""] "unknownFunction" call BIS_fnc_functionMeta;
Additional Information
- See also:
- Debug Functions BIS_fnc_exportFunctionsToWiki
Notes
-
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