BIS fnc objectVar: Difference between revisions

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m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>([^<]*)\{\{cc\|([^{}]+)\}\} *<\/code>" to "<code>$1// $2</code>")
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|x1= <code>hint str (player call BIS_fnc_objectVar); {{cc|"bis_o1"}}
|x1= <code>hint str (player call BIS_fnc_objectVar); {{cc|"bis_o1"}}
hint str (player == (missionNamespace getVariable "bis_o1")); {{cc|true}}</code>
hint str (player == (missionNamespace getVariable "bis_o1")); // true</code>


|seealso= [[netId]] [[objectFromNetId]] [[setVariable]] [[setVehicleVarName]]
|seealso= [[netId]] [[objectFromNetId]] [[setVariable]] [[setVehicleVarName]]
}}
}}

Revision as of 22:23, 12 July 2022

Hover & click on the images for description

Description

Description:
Return a unique object variable. The variable is preserved after unit respawn.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[object, varNameRoot] call BIS_fnc_objectVar
Parameters:
object: Object
varNameRoot: String - (Optional, default "bis_o") - variable name root - a number will be added behind it
Return Value:
String - generated variable name

Examples

Example 1:
hint str (player call BIS_fnc_objectVar); // "bis_o1" hint str (player == (missionNamespace getVariable "bis_o1")); // true

Additional Information

See also:
netId objectFromNetId setVariable setVehicleVarName

Notes

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