BIS fnc sideIsEnemy: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "= <code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-_]+)\]\]([^<]*)<\/code>" to "= <code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "= <code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-_]+)\]\]([^<]*)<\/code>" to "= <code>$1$2$3</code>") |
||
Line 15: | Line 15: | ||
|r1= [[Boolean]] - True if side B is enemy to side A. | |r1= [[Boolean]] - True if side B is enemy to side A. | ||
|x1= <code>private _isEnemy = [west, east] | |x1= <code>private _isEnemy = [west, east] call [[BIS_fnc_sideIsEnemy]]; //Checks if EAST is enemy to WEST.</code> | ||
|seealso= [[getFriend]] [[setFriend]] [[BIS_fnc_sideIsFriendly]] [[Side relations]] | |seealso= [[getFriend]] [[setFriend]] [[BIS_fnc_sideIsFriendly]] [[Side relations]] | ||
}} | }} |
Revision as of 16:56, 13 July 2022
Description
- Description:
- Determines if side B is enemy to side A the way the game engine does it. The relationship table can be found here: Side relations.
- Execution:
- call
- Groups:
- Sides
Syntax
- Syntax:
- [sideA, sideB] call BIS_fnc_sideIsEnemy
- Parameters:
- sideA: Side
- sideB: Side
- Return Value:
- Boolean - True if side B is enemy to side A.
Examples
- Example 1:
private _isEnemy = [west, east] call BIS_fnc_sideIsEnemy; //Checks if EAST is enemy to WEST.
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note