fadeRadio: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")  | 
				Lou Montana (talk | contribs)  m (Some wiki formatting)  | 
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|gr1= Sounds  | |gr1= Sounds  | ||
|descr= Changes the radio volume smoothly within the given time. {{Feature|Informative|The player's in-game setting is not changed by this command: {{  | |descr= Changes the radio volume smoothly within the given time. {{Feature|Informative|The player's in-game setting is not changed by this command: {{hl|Final Volume {{=}} Client Setting * Scripted Volume}}.}}  | ||
|s1= time [[fadeRadio]]  volume  | |s1= time [[fadeRadio]]  volume  | ||
Revision as of 13:44, 25 July 2022
Description
- Description:
 - Changes the radio volume smoothly within the given time.
 - Groups:
 - Sounds
 
Syntax
- Syntax:
 - time fadeRadio volume
 - Parameters:
 - time: Number - Fade interval in seconds
 - volume: Number - Radio volume range 0 to 2
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 - 5 fadeRadio 0.1;
 
Additional Information
- See also:
 - fadeSound fadeMusic fadeSpeech fadeEnvironment environmentVolume radioVolume soundVolume musicVolume
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
- Posted on September 11, 2008 - 17:17 (EST)
 - beta
 - Does not affect VON
 - Posted on September 13, 2016 - 15:52 (UTC)
 - Fusselwurm
 - Also influences audibility of the missile warning in helicopters.
 
Categories: 
- Scripting Commands
 - Introduced with Operation Flashpoint version 1.00
 - Operation Flashpoint: New Scripting Commands
 - Operation Flashpoint: Scripting Commands
 - Operation Flashpoint: Elite: Scripting Commands
 - ArmA: Armed Assault: Scripting Commands
 - Arma 2: Scripting Commands
 - Arma 2: Operation Arrowhead: Scripting Commands
 - Take On Helicopters: Scripting Commands
 - Arma 3: Scripting Commands
 - Command Group: Sounds
 - Scripting Commands: Local Effect