Init.sqs – Talk
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Certainly not on a dedicated server.  | Certainly not on a dedicated server.  | ||
  Which is rather irritating.  |   Which is rather irritating.  | ||
{{UnsignedComment|BarmyArmy}}  | |||
:If I recall correctly, the init.sqs is never run on any other machine than the server. -- [[User:Manny|Manny]] 01:43, 7 May 2007 (CEST)  | |||
Revision as of 00:43, 7 May 2007
An init.sqf file may be used instead of the init.sqs. Not sure if the article should be moved or just added to. --pyro05x 07:59, 7 February 2007 (CET)
- Add it, as the init.sqs is still working. :) --raedor 15:24, 7 February 2007 (CET)
 
And if there're both sqs&sqf what happens ? What is executed first ? --bdfy
- I don't know, test it :P --raedor 23:35, 7 February 2007 (CET)
 
Hmm, seems to execute for each player that joins, as oppose to once at the beginning of the mission... --BarmyArmy, 09:32, 14 April 2007
- Unless something has changed recently, it shouldn't. --Kronzky 17:17, 14 April 2007 (CEST)
- I also noticed that the init is executed for every player that joins. Probably it is the mission start for him. --T_D 14:36, 15 April 2007 (CEST)
 - I believe Suma was mistaken in what he wrote there. Executing init for JIP players is much better from a mission editing POV anyway. I sent him a message about it a while ago and he said he'd investigate but heard nothing back so hopefully the current behaviour is here to stay. --Salisan 19:25, 15 April 2007 (CEST)
 
 
JIP and INIT.SQS/F
Further investigation shows that init.sqs is NOT run for JIP ( Join-game-in-progress) players. Certainly not on a dedicated server.
Which is rather irritating.
- If I recall correctly, the init.sqs is never run on any other machine than the server. -- Manny 01:43, 7 May 2007 (CEST)