BIS fnc 3DENExportTerrainBuilder: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>") |
Lou Montana (talk | contribs) m (Text replacement - "\[\[Eden( |_)Editor(\||\])" to "[[:Category:Eden Editor$2") |
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|x1= <sqf>call BIS_fnc_3DENExportTerrainBuilder;</sqf> | |x1= <sqf>call BIS_fnc_3DENExportTerrainBuilder;</sqf> | ||
|seealso= [[Eden Editor]] [[Terrain Builder]] | |seealso= [[:Category:Eden Editor]] [[Terrain Builder]] | ||
}} | }} |
Revision as of 13:20, 9 July 2023
Description
- Description:
- Gets all empty vehicles placed in the currently opened Eden mission and converts data into the format used by the Terrain Builder.
- Execution:
- call
- Groups:
- Eden Editor
Syntax
- Syntax:
- call BIS_fnc_3DENExportTerrainBuilder
- Return Value:
- Nothing
Examples
- Example 1:
- call BIS_fnc_3DENExportTerrainBuilder;
Additional Information
- See also:
- Category:Eden Editor Terrain Builder
Notes
-
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