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| In the [[ArmA:_Version_History#Wheeled.pbo|1.06 update for wheeled.pbo]], it states "fix Stryker TOW kolize". Kolize = Czech for "collision, crash, or conflict"? Any idea what this refers to? Collision LOD? --[[User:Ceeeb|Ceeeb]]
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| In preparation of patch 1.08 public release:
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|
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| ==1.08==
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|
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| ===Summary===
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|
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| * Improved clarity and reliability of Voice over net
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| * Increased contrast of light for all weather conditions
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| * Bullet impact is now visualised also on all objects and vehicles
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| * 2D optics now support wide screen aspect ratio correctly
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| * Various AI, UI, gameplay and stability improvements and tweaks
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| * New texture detail "Default" that autodetects the amount of VRAM. Recommended Texture Detail setting for users of cards with more than 512 VRAM.
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| * Reworked logic of teamswitch to make it more suitable for detailed manual squad command control
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| * Full support for multiple airports
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| * A bit faster and more fluent radio protocol
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|
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| ===Engine Change Log===
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| - Fixed: Very long MP mission name could cause crashes or freezes
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|
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| - Fixed: UI - Double click on listbox scrollbar does not launch the listbox action now
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|
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| - Fixed: Optics were deformed when using other than 4:3 screen ratio
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|
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| - Fixed: Tanks were having troubles driving up the stones
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|
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| - Fixed: Functions createGroup, createUnit now fully works in MP
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|
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| - Fixed: AI now gets in vehicles on the positions where dead units are
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|
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| - Fixed: Gear dialog is closed when player dies
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|
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| - New: Weapons - optics camera can have a different direction than muzzle direction now
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|
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| - Fixed: UI - Gear display - icons for empty slots
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|
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| - Fixed: Mission loading screen - missing text given in onLoadMission
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|
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| - Fixed: When failed to join to a locked server, the correct cause is shown now.
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| - New: Mission editor - year control in intel dialog
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| - Fixed: UI - Missing addons error message - show the list of missing addons
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|
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| - Fixed: VoN sources management to prevent some sounds not audible in multiplayer
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|
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| - Fixed: Tow missile weapons are guided after they are fired.
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|
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| - Fixed: AI - gunners was sometimes unable to fire simultaneously
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|
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| - Fixed: Functions getVariable, setVariable can be used for more object types now
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|
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| - Fixed: MP crash sometimes happened after deleteVehicle on some person
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|
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| - Fixed: Actions menu - drawing of arrows when scrolling is enabled
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|
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| - Fixed: Tanks were thrown in the air when colliding with some destructed buildings
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|
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| - Fixed: Gear action did not sometimes work in buildings (high over surface)
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|
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| - Fixed: MP - multiplication of magazines when putting them into a full crate
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|
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| - Fixed: UI - listboxes with texts of different color - color of selected text
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|
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| - Fixed: Game running in full screen had invisible but clickable window areas (close, minimize)
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|
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| - Fixed: Helicopters - state of hovering autopilot was not saved nor transferred in MP
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|
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| - Fixed: Touch off action available also in vehicles now
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|
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| - Fixed: Watch and GPS minimap forced not to be shown in cutscenes.
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|
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| - Fixed: In-game UI - In wide-screen aspects, the aiming cursor disappeared outside the UI area of the screen
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|
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| - Fixed: Dedicated server - ban.txt was locked for edit during the game
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|
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| - Fixed: MP mission statistics can be written to the file given by command line argument -ranking=...
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|
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| - Fixed: Invisible magazine when player get in vehicle during reloading and get out again.
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|
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| - Added: function clearVehicleInit
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|
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| - Fixed: Movement config - entry primaryActionMaps telling what action maps will be loaded first (and so used for initialization of movement)
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|
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| - Fixed: RCtrl is no longer reserved for combos, it can be used as a separate key as well.
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|
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| - Fixed: Keys with dik code greater than 128 (numpad, some special keys) can now serve as combos.
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|
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| - Fixed: AI no longer starts firing in Hold fire unless the enemy is really threatening it.
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|
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| - Fixed: Helicopter center of rotation is now center of mass, not rotor mast.
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|
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| - Fixed: Improved AI and autohover hovering stability.
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|
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| - Fixed: Position of Present call in the frame changed to improve Alt-Tab stability and work around possible driver errors.
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|
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| - Fixed: Reduced texture memory requirements for little varied parts of the terrain.
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|
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| - Fixed: M1A1 was never turning out in safe or careless mode.
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|
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| - Added: function nearTargets
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|
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| - Fixed: MP - Helicopter could appear as destroyed when in fact it was unharmed.
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| - Fixed: MP - more reliable transfer of damage status of vehicles to other clients.
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|
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| - Fixed: Better VRAM allocation estimations for nVidia 8800 card, resulting in less frequent missing textures.
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|
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| - New: Cheat Shift+Minus FLUSH to allow to manually flushing all VRAM allocations to restore performance if needed.
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|
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| - Fixed: AI no longer uses RPG/LAW for looking at unknown enemies.
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|
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| - Fixed: AI target position accuracy sometimes was fluctuating a little bit for distant targets.
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| - Fixed: AI Commander no longer commands individual targets when using weapons which gunner can operate autonomously, like machine guns.
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|
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| - Fixed: AI could be stuck on Seek and Destroyed waypoint when group consisted of one vehicle with multiple crew positions.
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| - Fixed: Some Joystick buttons have fixed function in UI and game.
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| - Fixed: Improved radio protocol fluency by binding words together.
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|
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| - New: VoN 2D voice volume is now controlled by radio volume.
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| - New: Console output of dedicated servers can be logged to file specified in the server config entry logFile.
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| - Fixed: Reduced occurrences where AI characters walked through each other.
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| - New: MP Statistics table now indicate who is speaking over VoN by flashing given players name.
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| - Optimized: Text rendering optimized, should make situations where a lot of UI text is rendered faster.
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| - Added: functions isKindOf, sizeOf
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| - Optimized: Terrain rendering uses less CPU.
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| - Fixed: Improved VRAM managment for ATI cards with Catalyst 7.3 or newer.
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| - New: Support for larger texture cache with new Texture Detail level "Default", useful for cards with over 512 MB VRAM.
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| - Fixed: Flare disappearing is now smooth near screen edges.
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| - Fixed: Wall and other obstacles now provide better shielding against explosions
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| - Fixed: Voice over net was not working when DS and client was running on a single PC
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| - Fixed: VoN connection established by retranslation through server Game socket when NAT negotiation fails
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| - Fixed: Memory manager sometimes flushed caches too deeply, causing short intensive disk activity.
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| - Fixed: VoN peer to peer connections are kept alive by sending special packets
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| - Fixed: Voice over IP direct speak is made louder now.
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| - Fixed: Improved Voice codec quality, bandwidth for voice increased from 6 kbps to 8 kbps
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| - New: Speex1.2 beta 2 used as VoN codec
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| - Fixed: VoN voice clipping is reduced now.
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| - Fixed: Dedicated server crashes when retranslating VoN packets through Game Socket.
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| - Fixed: Increased rudder authority for airplanes, improved AI using rudder while engaging.
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| - Fixed: Briefing was sometimes cut on the right edge.
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| - Fixed: MP: Crash when ammo created via createVehicle killed the player.
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| - Fixed: Overall quality indication in the options changed for large view distances.
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| - Fixed: Laser target acquire distance for AI was limited by rendering distance.
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| - Fixed: Removed delay between target creation and its line of sight being tested. Should help laser targets and dynamically created vehicles.
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| - New: Config entry vonCodecQuality to set VoN codec quality on dedicated servers (default value is 3, can be value from 1..10).
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|
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| - Fixed: AI subordinates now follow leader orders even when was stopped before by the Team switch
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| - Fixed: Team switch shortcuts (previous / next unit) accessible also when map is shown
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| - Fixed: Flap actions no longer present in the action menu for plane with no flaps.
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| - New: Event handlers LandedTouchDown and LandedStopped
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| - Added: functions id setAirportSide side, airportSide id, plane landAt id, plane assignToAirport id
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| - Fixed: Group leader left by team switch no longer orders some commands
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| - Optimized: Reduced amount of data transferred when JIP into a complex and long running mission.
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| - Fixed: Bugs in VoN OpenAL source management.
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| - New: Animation controllers gmeterx, gmetery, gmeterz
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| - Fixed: Connection to GameSpy during dedicated server reporting was sometimes lost (Windows 2000 SP2 or newer are required now)
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| - Fixed: Scripting function soldier moveInCargo [vehicle,position] was not implemented.
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| - Fixed: Tanks now slow down when destroying a tree or other big objects.
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| - Fixed: Scripting function person moveInTurret [vehicle,[x,y,z]] crashed when [x,y,z] was invalid.
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| - Fixed: External camera was sometimes forced close to the person when some tree or bush was behind it.
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| - Fixed: Changing audio options while playing MP could cause VoN not working or crash the game.
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| - Fixed: MP: setPos and setDir effects are now transferred across the network.
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| - Fixed: In some situations, Rearm / Repair / Refuel did not fill all
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|
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| ===Data Change Log===
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|
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| ====A10.pbo====
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| * config.cpp
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| **fixed Maverick rocket indirect hit range (to match other rockets)
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| **set damageResistance
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| **only one Maverick per target is used now.
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|
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| ====Air.pbo====
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| * Ah1Z fire geometry fix
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| * 2D optics models enlarged for 16:9 aspect
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| *config.cpp
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| **set damageResistance
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| **balanced helicopter armor and hitzones, so they survive emergency landing but remain vulnerable to AA gunfire
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| * Tweeked texture of 2D optics
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|
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| ====Air3.pbo====
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| *config.cpp
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| **set armor and damageResistance
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|
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| ====Anims.pbo====
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| *Fixed wrong "stand" links in several action maps
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| *introduced primaryActionMaps
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| *Ladder moves reworked (rifle moves introduced)
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| *Transition erc rfl low to pne added
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| *Interpolation for AI movement erc stp ras rfl to erc spr low rfl added
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|
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| ====Animals.pbo====
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| *fixed shadow problems with small insects
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|
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| ====Buildigs.pbo====
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| * fixed maping in 1st LOD of castle\helfenburg.p3d
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| * fixed "empty or no skeleton" errors for hotel and kostel_mexico
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| * fixed Z-fight flickering on misc\zidka03
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| * fixed shadow volume at brana02nodoor.p3d
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| * fixed top roof ladder in Tovarna2
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| * misc\runway_papi* increased shining flare
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|
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| ====Ca.pbo====
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| *Getting rid of hardcoded strings
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| *Fixing turret errors on some of the library objects
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| *Bouys are not reported by AI anymore
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|
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| ====Desert.pbo====
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| *Map repacked to lower VRAM usage
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| *Updated ilsTaxiIn for Rahmadi strip,
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| *Added drawTaxiway value
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|
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| ====Characters.pbo====
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| * Fixed clan for all civilian
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| * deleted faulty last lod of np_soldier_pilot
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|
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| ====Misc.pbo====
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| *config.cpp
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| ** increased armor of sanbags fence to 800 (equal to fortress)
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| ** decreased arnmor of barrels and pallettes to 20 (equal to civil car)
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| ** empty skeleton error on armored target fixed
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| * paletaA, paletyC, paletyD fixed fire geometry
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| * Bilboard_Revolucion_bez_noh.p3d changed damage settings
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| * drevena_bedna.p3d changed damage settings
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|
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| ====Sara.pbo====
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| Map repacked to lower texture usage
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| *sara.wrp
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| **Bush moved from gate.
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| **Terrain adjusted, pavement accessible.
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| **Rock moved, scaled, rotated.
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| **Terrain of Pita runwaz flattened.
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| *config.cpp
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| **Added class SecondaryAirfields, 3 more ILS definitions in it.
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| **Updated ilsTaxiIn for Rahmadi strip
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| **Added drawTaxiway value.
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|
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| ===Sounds.pbo===
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| *Church bell sounds had wrong paths
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|
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| ====Tracked.pbo====
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| *2D optics models enlarged for 16:9 aspect
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| *T72, M1A1 changed comander_out view + improved hitpoints
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| *T72, ZSU, M1A1 fixed fire geometry
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| *config.cpp
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| **set damageResistance
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| **HUD reworked for M113 variants
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| **HUD removed for ambulances
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| **set real T72 and M1A1 main turret elevation
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| *Tank commanders have new 2D square optics, some optics models cleaned
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| *tweaked 2D optics of brdm
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|
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| ====Ui.pbo====
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| *Introducing class RscInGameUI.RscUnitInfoNoHUD as default no hud class
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| *Introducing class RscInGameUI.RscUnitVehicle, that works together with compass hud
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|
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| ====Water.pbo====
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| *config.cpp
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| **zoom for ironsights on turrets set equal to other weapons
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|
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| ====Wheeled.pbo====
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| *Enabled landrover police version
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| *Increased magazine loads on ammo trucks
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| *HUDs for armed vehicles changed to work with compass
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|
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| ====Weapons.pbo====
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| *2D optics models enlarged for 16:9 aspect
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| ** G36 fixed after 1.07 beta
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| *cfgAmmo.hpp
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| **redesigned indirect hit and ranges for HE ammo and explosive hit
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| **small arms amo now has tracers only in arcade, reduced visible fire too
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| **changed ammo audible/visible settings
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| **defined Vickers mgun tracers
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| **all SD ammo defined as subsonic
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| **reduced GBU12 bomb indirect hit to not harm that much distant tanks
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| *cfgMagazines.hpp
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| **M24 uses traceless ammo
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| *AmmoBoxes.hpp + cfgVehicles.hpp
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| **ammocrates destruction
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| *VehicleWeapons.hpp - PKT 100rnd mags introduced, mag.reload times balanced for all MGuns
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| *MP5 magazines have names now.
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| *M16 GL, AK GL and M4 ACOG+GL have new grenadelauncher ironsights
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| add in readme: Grenadelauncher ironsights can be now used for aiming on 150m distance, in case M4 it is 200m
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| * GP-25 set to correct 40mm ammo
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| ** tweeked textures of 2D optics of acog, ags and soflam
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|
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| ====Weapons3.pbo====
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| *2D optics models enlarged for 16:9 aspect
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| *M16A4 GL and M16A4 ACOG+GL have added ironsights for grenade launcher and new view axis
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| *Burst rate of fire for M16A4 changed, required cahnges in config.cpp of all 4 versions. |
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| *config.cpp
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| **changed ammo audible/visible settings
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| *ammo B_25mm_HE indirectHitValue fixed
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|
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| ====Wheeled.pbo====
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| *2D optics models enlarged for 16:9 aspect
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| *config.cpp
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| **set damageResistance
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| **zoom for ironsights on turrets set equal to other weapons
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| *Tweeking 2D sights
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| *Humers and Landrover with turret no more injures gunner while getting out.
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| --[[User:Maruk|Maruk]] 12:31, 5 June 2007 (CEST)
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