add3DENConnection: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^-]+) *- *C([a-eg-z])" to "$1 - c$2")  | 
				Lou Montana (talk | contribs)  m (Text replacement - "(\|[pr][0-9]+ *= *[^-]+) *- *E([a-z])" to "$1 - e$2")  | 
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|p1= type: [[String]] - connection class from ''Cfg3DEN >> Connections''  | |p1= type: [[String]] - connection class from ''Cfg3DEN >> Connections''  | ||
|p2= from: [[Array]] of [[Eden Entity|Eden Entities]] -   | |p2= from: [[Array]] of [[Eden Entity|Eden Entities]] - entities which are being connected  | ||
|p3= to: [[Eden Entity]] -   | |p3= to: [[Eden Entity]] - entity to which entities will be connected to  | ||
|r1= [[Boolean]] - [[true]] If the connection was made  | |r1= [[Boolean]] - [[true]] If the connection was made  | ||
Revision as of 14:06, 8 November 2023
Description
- Description:
 - Connect entities together.
 - Groups:
 - Eden Editor
 
Syntax
- Syntax:
 - add3DENConnection [type, from, to]
 - Parameters:
 - type: String - connection class from Cfg3DEN >> Connections
 - from: Array of Eden Entities - entities which are being connected
 - to: Eden Entity - entity to which entities will be connected to
 - Return Value:
 - Boolean - true If the connection was made
 
Examples
- Example 1:
 - add3DENConnection ["RandomStart", get3DENSelected "Object", "marker_0"];// Set random start on marker "marker_0" for all selected objects.
 
Additional Information
- See also:
 - remove3DENConnection get3DENConnections
 
Notes
- 
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