BIS fnc objectInventoryAnimatedOpen: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " (\|[pr][0-9]+ *= *[^-]+) *- *A([a-z])" to " $1 - a$2") |
Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^-\r\n]+) *- *O([a-z])" to "$1 - o$2") |
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|s1= [object, animationArray] call [[BIS_fnc_objectInventoryAnimatedOpen]] | |s1= [object, animationArray] call [[BIS_fnc_objectInventoryAnimatedOpen]] | ||
|p1= object: [[Object]] - | |p1= object: [[Object]] - object | ||
|p2= animationArray: [[Array]] - an Array in form of:<br> | |p2= animationArray: [[Array]] - an Array in form of:<br> |
Latest revision as of 14:42, 8 November 2023
Description
- Description:
- Animates an object being opened, for example a drawer. It also sets a counter which prevents animation to be played multiple time if more than one player accesses that drawer.
- Execution:
- call
- Groups:
- Scripts
Syntax
- Syntax:
- [object, animationArray] call BIS_fnc_objectInventoryAnimatedOpen
- Parameters:
- object: Object - object
- animationArray: Array - an Array in form of:
0: String - Animation Name
1: Number - Animation phase - Return Value:
- Nothing
Examples
- Examples:
- Example needed
Additional Information
- See also:
- BIS_fnc_objectInventoryAnimatedClose
Notes
-
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