closeDialog: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
m (Dialog is not instantly closed (copied from closeDisplay)) |
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|gr1= GUI Control | |gr1= GUI Control | ||
|descr= | |descr= Closes the currently active dialog with exit code. It does not instantly close the dialog but does it on next simulation cycle. Most common exit codes are: | ||
< | <syntaxhighlight lang="cpp"> | ||
#define IDC_OK | #define IDC_OK 1 // emulate "OK" button | ||
#define IDC_CANCEL | #define IDC_CANCEL 2 // emulate "Cancel" button | ||
</ | </syntaxhighlight> | ||
|s1= [[closeDialog]] exitcode | |s1= [[closeDialog]] exitcode | ||
|p1= exitcode : [[Number]] | |p1= exitcode: [[Number]] | ||
|r1= [[Nothing]] | |r1= [[Nothing]] |
Latest revision as of 23:42, 11 November 2023
Description
- Description:
- Closes the currently active dialog with exit code. It does not instantly close the dialog but does it on next simulation cycle. Most common exit codes are:
#define IDC_OK 1 // emulate "OK" button #define IDC_CANCEL 2 // emulate "Cancel" button
- Groups:
- GUI Control
Syntax
- Syntax:
- closeDialog exitcode
- Parameters:
- exitcode: Number
- Return Value:
- Nothing
Examples
- Example 1:
- closeDialog 2;
- Example 2:
- #define IDC_CANCEL 2 closeDialog IDC_CANCEL;
Additional Information
- See also:
- createDialog dialog closeDisplay
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control
- Scripting Commands: Local Effect