ppEffectCreate: Difference between revisions

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|s2= [[ppEffectCreate]] [<nowiki/>[name1, priority1], ...]
|s2= [[ppEffectCreate]] [<nowiki/>[name1, priority1], ...]


|p21= nameX: [[String]] - name of effect type
|p21= nameN: [[String]] - name of effect type


|p22= priorityX: [[Number]] - unique priority, defines order of applying effect to the scene. If there is another effect using the same priority, creation will fail
|p22= priorityN: [[Number]] - unique priority, defines order of applying effect to the scene. If there is another effect using the same priority, creation will fail


|r2= [[Array]] of [[Number]]s [handle1, ...] or [[Nothing]] if failed
|r2= [[Array]] of [[Number]]s [handle1, ...] or [[Nothing]] if failed

Revision as of 03:48, 27 November 2023

Hover & click on the images for description

Description

Description:
Creates Post Process Effects specified by effect name and priority.
Supported effects:
Groups:
Camera Control

Syntax

Syntax:
ppEffectCreate [name, priority]
Parameters:
name: String - name of effect type
priority: Number - unique priority, defines order of applying effect to the scene. If there is another effect using the same priority, creation will fail
Return Value:
Number - handle or -1 if failed

Alternative Syntax

Syntax:
ppEffectCreate [[name1, priority1], ...]
Parameters:
nameN: String - name of effect type
priorityN: Number - unique priority, defines order of applying effect to the scene. If there is another effect using the same priority, creation will fail
Return Value:
Array of Numbers [handle1, ...] or Nothing if failed

Examples

Example 1:
_ppGrain = ppEffectCreate ["filmGrain", 2005];

Additional Information

See also:
Post Process Effects ppEffectForceInNVG ppEffectEnable ppEffectEnabled ppEffectDestroy ppEffectCommit ppEffectCommitted ppEffectAdjust

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Lou Montana - c
Posted on Jun 29, 2009 - 22:33 (UTC)
For some examples, check this forums' topic.
Raymix - c
Posted on Jun 24, 2015 - 04:08 (UTC)

"wetDistortion" only works if handle is used.