Object Spawner – DayZ
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{{TOC|side}} | |||
=== What is the Object Spawner? === | === What is the Object Spawner? === | ||
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{{Feature|warning|Please note that spawning a lot of objects this way may have impact on both the server and client performance.}} | {{Feature|warning|Please note that spawning a lot of objects this way may have impact on both the server and client performance.}} | ||
=== How to create and use a custom spawn list === | === How to create and use a custom spawn list === | ||
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<syntaxhighlight lang="json"> | <syntaxhighlight lang="json"> | ||
{ | { | ||
"Objects": [ | |||
{ | |||
"name": "Land_Wall_Gate_FenR", | |||
"pos": [ | |||
8406.501953125, | |||
107.73682403564453, | |||
12782.3388671875 | |||
4395.167480, | |||
339.012421, | 339.012421, | ||
10353.140625 | 10353.140625 | ||
], | ], | ||
"ypr": [ | |||
0.0, | |||
0.0, | |||
0.0 | |||
], | |||
"scale": 2 | "scale": 2 | ||
}, | |||
{ | |||
"name": "Land_Wall_Gate_FenR", | |||
"pos": [ | |||
84104395.501953125, | |||
107339.73682403564453, | |||
1278210356.3388671875 | |||
], | |||
"ypr": [ | |||
0.0, | |||
0.0, | |||
0.0 | |||
], | |||
"scale": 1 | "scale": 1 | ||
}, | |||
{ | |||
"name": "Land_Wall_Gate_FenR", | |||
"pos": [ | |||
84164395.501953125, | |||
107339.73682403564453, | |||
1278210359.3388671875 | |||
], | |||
"ypr": [ | |||
0.0, | |||
0.0, | |||
0.0 | |||
], | |||
"scale": 0.5 | "scale": 0.5 | ||
}, | |||
{ | |||
"name": "Land_Wall_Gate_FenR", | |||
"pos": [ | |||
84224395.501953125, | |||
107339.73682403564453, | |||
1278210362.3388671875 | |||
], | |||
"ypr": [ | |||
0.0, | |||
0.0, | |||
0.0 | |||
], | |||
"scale": 0.25 | "scale": 0.25 | ||
}, | |||
{ | |||
"name": "Apple", | |||
"pos": [ | |||
4395.501953125, | |||
339.73682403564453, | |||
10362.3388671875 | |||
], | |||
"ypr": [ | |||
0.0, | |||
0.0, | |||
0.0 | |||
], | |||
"scale": 1, | "scale": 1, | ||
"enableCEPersistency": true | "enableCEPersistency": true | ||
} | |||
] | |||
} | } | ||
</syntaxhighlight> | </syntaxhighlight> | ||
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* Edit the contents as needed. Do note each object's entry needs to end with a comma, except the last one. | * Edit the contents as needed. Do note each object's entry needs to end with a comma, except the last one. | ||
* In the cfgGameplay.json, locate the "objectSpawnersArr" and input your previously created .json as a parameter | * In the {{hl|cfgGameplay.json}} file, locate the "objectSpawnersArr" and input your previously created .json as a parameter (example: <syntaxhighlight lang="json" inline>"objectSpawnersArr": ["spawnerData.json" ]</syntaxhighlight>) | ||
=== Details === | === Details === | ||
The | The {{hl|cfgGameplay.json}} contains a filename array: | ||
<syntaxhighlight lang="json">"objectSpawnersArr": ["mySpawnData1.json","mySpawnData2.json","mySpawnData3.json"]</syntaxhighlight> | <syntaxhighlight lang="json">"objectSpawnersArr": ["mySpawnData1.json","mySpawnData2.json","mySpawnData3.json"]</syntaxhighlight> | ||
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{| class="wikitable" | {| class="wikitable" | ||
!Type | ! Type | ||
!Parameter | ! Parameter | ||
!Details | ! Details | ||
|- | |- | ||
|string | | <enforce inline>string</enforce> | ||
|name | | {{hl|name}} | ||
|Class name of the object to be spawned | | Class name of the object to be spawned | ||
|- | |- | ||
|vector | | <enforce inline>vector</enforce> | ||
|pos | | {{hl|pos}} | ||
|Position of the object in the world | | Position of the object in the world | ||
|- | |- | ||
|vector | | <enforce inline>vector</enforce> | ||
|ypr | | {{hl|ypr}} | ||
|Orientation as Yaw, Pitch and Roll in degrees | | Orientation as Yaw, Pitch and Roll in degrees | ||
|- | |- | ||
|float | | <enforce inline>float</enforce> | ||
|scale | | {{hl|scale}} | ||
|Multiplayer of the original object's size | | Multiplayer of the original object's size | ||
|- | |- | ||
|bool | | <enforce inline>bool</enforce> | ||
|enableCEPersistency | | {{hl|enableCEPersistency}} | ||
|Spawns without persistence. Once the player takes it, persistence will be enabled if available. | | Spawns without persistence. Once the player takes it, persistence will be enabled if available. | ||
|} | |} | ||
===Limitations=== | === Limitations === | ||
Only these paths are supported for p3d spawning: | Only these paths are supported for p3d spawning: | ||
* DZ/plants | |||
* DZ/plants_bliss | |||
* DZ/rocks | |||
* DZ/rocks_bliss | |||
{{Feature|informative|If the specified object does not exist (class or path to a model), log message with "Object spawner failed to spawn" will appear in the server RPT file.}} | {{Feature|informative|If the specified object does not exist (class or path to a model), log message with "Object spawner failed to spawn" will appear in the server RPT file.}} |
Revision as of 15:59, 18 March 2024
What is the Object Spawner?
The Object Spawner addresses the need of our community to add additional detail to the world through a list of map objects together with their position and orientation.
Objects from such lists are spawned into the world at the start of the server mission.
How to create and use a custom spawn list
- Enable cfgGameplay.json, (see the Gameplay settings documentation for cfgGameplay.json configuration)
- Create a new .json file (for example spawnerData.json) in your Mission folder, copy the contents of the template bellow into this new file
{
"Objects": [
{
"name": "Land_Wall_Gate_FenR",
"pos": [
8406.501953125,
107.73682403564453,
12782.3388671875
4395.167480,
339.012421,
10353.140625
],
"ypr": [
0.0,
0.0,
0.0
],
"scale": 2
},
{
"name": "Land_Wall_Gate_FenR",
"pos": [
84104395.501953125,
107339.73682403564453,
1278210356.3388671875
],
"ypr": [
0.0,
0.0,
0.0
],
"scale": 1
},
{
"name": "Land_Wall_Gate_FenR",
"pos": [
84164395.501953125,
107339.73682403564453,
1278210359.3388671875
],
"ypr": [
0.0,
0.0,
0.0
],
"scale": 0.5
},
{
"name": "Land_Wall_Gate_FenR",
"pos": [
84224395.501953125,
107339.73682403564453,
1278210362.3388671875
],
"ypr": [
0.0,
0.0,
0.0
],
"scale": 0.25
},
{
"name": "Apple",
"pos": [
4395.501953125,
339.73682403564453,
10362.3388671875
],
"ypr": [
0.0,
0.0,
0.0
],
"scale": 1,
"enableCEPersistency": true
}
]
}
- Edit the contents as needed. Do note each object's entry needs to end with a comma, except the last one.
- In the cfgGameplay.json file, locate the "objectSpawnersArr" and input your previously created .json as a parameter (example:
"objectSpawnersArr": ["spawnerData.json" ]
)
Details
The cfgGameplay.json contains a filename array:
"objectSpawnersArr": ["mySpawnData1.json","mySpawnData2.json","mySpawnData3.json"]
Where each JSON file contains a list of objects to be spawned in the world at the start of the server mission.
Parameters
Type | Parameter | Details |
---|---|---|
string | name | Class name of the object to be spawned |
vector | pos | Position of the object in the world |
vector | ypr | Orientation as Yaw, Pitch and Roll in degrees |
float | scale | Multiplayer of the original object's size |
bool | enableCEPersistency | Spawns without persistence. Once the player takes it, persistence will be enabled if available. |
Limitations
Only these paths are supported for p3d spawning:
- DZ/plants
- DZ/plants_bliss
- DZ/rocks
- DZ/rocks_bliss