createDialog: Difference between revisions

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| '''createDialog''' className |= Syntax
| '''createDialog''' "className" |= Syntax


|p1= className: [[String]] - class name used in the description.ext / resource.cpp |= Parameter 1
|p1= className: [[String]] - class name used in the description.ext / resource.cpp |= Parameter 1

Revision as of 17:16, 24 August 2007

Hover & click on the images for description

Description

Description:
Create a dialog which is defined either in the mission's description.ext, in the campaign's description.ext or in the global resource.cpp. The given name has to be the class name used in one of these files. If already another dialog is opened, the desired dialog is created as child dialog of the already opened one.
Groups:
Uncategorised

Syntax

Syntax:
createDialog "className"
Parameters:
className: String - class name used in the description.ext / resource.cpp
Return Value:
Boolean - true when the dialog was created successfully

Examples

Example 1:
_ok = createDialog "RscDisplayGame"
?!(_ok) : hint "Dialog couldn't be opened!"

Additional Information

See also:
closeDialogdialog

Notes

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Only post proven facts here! Add Note

Notes

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