captive: Difference between revisions

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| '''captive''' unit |= Syntax
| _[[Boolean]] <nowiki>=</nowiki> '''captive''' unit |= Syntax


|p1= unit: [[Object]] |= Parameter 1
|p1= unit: [[Object]] |= Parameter 1

Revision as of 03:57, 25 August 2007

Hover & click on the images for description

Description

Description:
Returns if the given unit is captive. "captive" means that enemies will not shoot at the unit.
Groups:
Uncategorised

Syntax

Syntax:
_Boolean = captive unit
Parameters:
unit: Object
Return Value:
Boolean - true if the unit is captive, false if not

Examples

Example 1:
?!(captive general) : general setCaptive true

Additional Information

See also:
setCaptive

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 3, 2006 - 14:24
hardrock
Notes from before the conversion: Use setCaptive to make a unit captive.

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