setPilotLight: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - ">Posted on September ([0-9]{2})[ a-zA-Z]*, ([0-9]{4})" to ">Posted on $2-09-$1")  | 
				Lou Montana (talk | contribs)  m (Text replacement - "[[Arma 3 " to "[[Arma 3: ")  | 
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|descr= Switches headlights of a vehicle on/off. Note that the vehicle has to be [[Multiplayer Scripting#Locality|local]], for global variant use [[Arma 3 Actions]] "[[Arma_3_Actions#LightOn|LightOn]]"/"[[Arma_3_Actions#LightOff|LightOff]]"  | |descr= Switches headlights of a vehicle on/off. Note that the vehicle has to be [[Multiplayer Scripting#Locality|local]], for global variant use [[Arma 3: Actions]] "[[Arma_3_Actions#LightOn|LightOn]]"/"[[Arma_3_Actions#LightOff|LightOff]]"  | ||
|s1= vehicle [[setPilotLight]] set  | |s1= vehicle [[setPilotLight]] set  | ||
Revision as of 10:38, 6 May 2024
Description
- Description:
 - Switches headlights of a vehicle on/off. Note that the vehicle has to be local, for global variant use Arma 3: Actions "LightOn"/"LightOff"
 - Groups:
 - Lights
 
Syntax
- Syntax:
 - vehicle setPilotLight set
 - Parameters:
 - vehicle: Object
 - set: Boolean
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 
Additional Information
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
- Posted on 2018-09-28 - 04:03 (UTC)
 - HazJ
 - This command will not work when using enableSimulation FALSE before this command is executed. However collision lights still do using setCollisionLight.