Server Side Scripting – ArmA: Armed Assault
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The server has a separate Virtual Machine (VM) running administration scripts. This VM is completely independent on the game scripting environment and is designed to automate some administration tasks related to player administration and cheat detection. The basic way how scripts are executed is via event handlers reacting to some typical events, server admin can also execute individual commands using a chat command #exec. | The server has a separate Virtual Machine (VM) running administration scripts. This VM is completely independent on the game scripting environment and is designed to automate some administration tasks related to player administration and cheat detection. The basic way how scripts are executed is via event handlers reacting to some typical events, server admin can also execute individual commands using a chat command #exec. | ||
Event handlers are defined in [[server | Event handlers are defined in [[Arma 3: Server Config File|server config]] file. | ||
The scripting language shares the core (overall structure and syntax, arithmetic operations, control structures) with the scripting used in the game. There are a few commands specific to Server Side Scripting: | The scripting language shares the core (overall structure and syntax, arithmetic operations, control structures) with the scripting used in the game. There are a few commands specific to Server Side Scripting: |
Latest revision as of 13:36, 17 May 2024
The server has a separate Virtual Machine (VM) running administration scripts. This VM is completely independent on the game scripting environment and is designed to automate some administration tasks related to player administration and cheat detection. The basic way how scripts are executed is via event handlers reacting to some typical events, server admin can also execute individual commands using a chat command #exec.
Event handlers are defined in server config file.
The scripting language shares the core (overall structure and syntax, arithmetic operations, control structures) with the scripting used in the game. There are a few commands specific to Server Side Scripting:
command | description |
---|---|
users | list of users, each user is described as [id,name] array |
ban id (sometext) | add given user id into the ban list, with an optional text |
kick id (sometext) | kick off given user id from the server, with an optional text |
level checkFile [id,file index] | check signature for a file with given index on given user computer, level determines test depth (0 = default, 1 = deep. Note: deep can be very slow) |
numberOfFiles id | number of addons files used for given player - can be used to determine suitable values for checkFile |
Following event handlers are executed:
event | description | handler parameters |
---|---|---|
doubleIdDetected | 2nd user with the same ID detected | user id |
onUserConnected | user has connected | user id |
onUserDisconnected | user has disconnected | user id |
onHackedData | modification of signed pbo detected | user id, file name |
onDifferentData | signed pbo detected with a valid signature, but a different version than a server has (very strict test, use sparingly, no longer supported in Arma 2 OA 95232) | user id, file name |
onUnsignedData | unsigned data detected | user id, file name |
onUserKicked | if a user is kicked | user id, kick type ID, reason |
regularCheck | called time by time for each user, test index is growing, example: 0 checkFile _this | user id, test index |