Material Templates: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
Lou Montana (talk | contribs) m (Lou Montana moved page Material templates to Material Templates: Name standard) |
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Latest revision as of 21:07, 8 August 2024
Air
Metal - Helicopter | Glass | Metal - Fighter | Rubber |
---|---|---|---|
Ambient[] = { 1, 1, 1, 1 };
Diffuse[] = { 1, 1, 1, 1 };
ForcedDiffuse[] = { 0, 0, 0, 0 };
emmisive[] = { 0, 0, 0, 0 };
specular[] = { 0.15 };
specularPower = 90;
fresnel(1.36,0)
CA |
Ambient[] = { 1, 1, 1, 1 };
Diffuse[] = { 1, 1, 1, 1 };
ForcedDiffuse[] = { 0, 0, 0, 0 };
emmisive[] = { 0, 0, 0, 0 };
specular[] = { 1.0 };
specularPower = 1000;
fresnelGlass(2.1) // or
fresnel(0.81,2.2)
CA |
Ambient[] = { 1, 1, 1, 1 };
Diffuse[] = { 1, 1, 1, 1 };
ForcedDiffuse[] = { 0, 0, 0, 0 };
emmisive[] = { 0, 0, 0, 0 };
specular[] = { 0.15 };
specularPower = 90;
fresnel(2.68,3.69)
CA |
Ambient[] = { 1, 1, 1, 1 };
Diffuse[] = { 1, 1, 1, 1 };
ForcedDiffuse[] = { 0, 0, 0, 0 };
emmisive[] = { 0, 0, 0, 0 };
specular[] = { 0.05 };
specularPower = 8;
fresnel(3.48,0.03)
CA |
Tracked
Metal | Metal - cast iron | Plastics | Wood |
---|---|---|---|
Ambient[] = { 1, 1, 1, 1 };
Diffuse[] = { 1, 1, 1, 1 };
ForcedDiffuse[] = { 0, 0, 0, 0 };
emmisive[] = { 0, 0, 0, 0 };
specular[] = { 0.14 };
specularPower = 70;
fresnel(0.45,0.35)
CA |
Ambient[] = { 1, 1, 1, 1 };
Diffuse[] = { 1, 1, 1, 1 };
ForcedDiffuse[] = { 0, 0, 0, 0 };
emmisive[] = { 0, 0, 0, 0 };
specular[] = { 0.14 };
specularPower = 30;
fresnel(0.45,0.35)
CA |
Ambient[] = { 1, 1, 1, 1 };
Diffuse[] = { 1, 1, 1, 1 };
ForcedDiffuse[] = { 0, 0, 0, 0 };
emmisive[] = { 0, 0, 0, 0 };
specular[] = { 0.05 };
specularPower = 40;
fresnel(0.75,0.8)
CA |
Ambient[] = { 1, 1, 1, 1 };
Diffuse[] = { 1, 1, 1, 1 };
ForcedDiffuse[] = { 0, 0, 0, 0 };
emmisive[] = { 0, 0, 0, 0 };
specular[] = { 0.01 };
specularPower = 60;
fresnel(0.45,0.35)
CA |
Wheeled
Metal - type HMMWV | Metal - type GAZ Vodnik | Car paint - New | Car paint - Old |
---|---|---|---|
Ambient[] = { 1, 1, 1, 1 };
Diffuse[] = { 1, 1, 1, 1 };
ForcedDiffuse[] = { 0, 0, 0, 0 };
emmisive[] = { 0, 0, 0, 0 };
specular[] = { 0.05 };
specularPower = 30;
fresnel(7.53,5.44)
CA |
Ambient[] = { 1, 1, 1, 1 };
Diffuse[] = { 1, 1, 1, 1 };
ForcedDiffuse[] = { 0, 0, 0, 0 };
emmisive[] = { 0, 0, 0, 0 };
specular[] = { 0.05 };
specularPower = 30;
fresnel(7.53,5.44)
CA |
Ambient[] = { 1, 1, 1, 1 };
Diffuse[] = { 1, 1, 1, 1 };
ForcedDiffuse[] = { 0, 0, 0, 0 };
emmisive[] = { 0, 0, 0, 0 };
specular[] = { 0.5 };
specularPower = 500;
fresnel(0.65,0.06)
CA |
Ambient[] = { 1, 1, 1, 1 };
Diffuse[] = { 1, 1, 1, 1 };
ForcedDiffuse[] = { 0, 0, 0, 0 };
emmisive[] = { 0, 0, 0, 0 };
specular[] = { 0.12 };
specularPower = 18;
fresnel(0.14,0.17)
CA |
Soldier
Skin | Eyes | Eyes transparent | Cloth |
---|---|---|---|
Ambient[] = { 1, 1, 1, 1 };
Diffuse[] = { 0.78 };
FDiffuse[] = { 0.32 / 0.5 };
emmisive[] = { 0, 0, 0, 0 };
specular[] = { 0.2 };
specularPower = 8;
fresnel(2.51,0)
CA |
Ambient[] = { 1, 1, 1, 1 };
Diffuse[] = { 0.7 };
ForcedDiffuse[] = { 0.3 };
emmisive[] = { 0, 0, 0, 0 };
specular[] = { 0.28 };
specularPower = 850;
fresnelGlass(2.1)
CA |
Ambient[] = { 1, 1, 1, 1 };
Diffuse[] = { 1 };
ForcedDiffuse[] = { 0 };
emmisive[] = { 0, 0, 0, 0 };
specular[] = { 1 };
specularPower = 850;
fresnel(1.5,1.05)
CA |
Ambient[] = { 1 };
Diffuse[] = { 1 };
ForcedDiffuse[] = { 0, 0, 0, 0 };
emmisive[] = { 0, 0, 0, 0 };
specular[] = { 0.03 };
specularPower = 50;
fresnel(1.32,0.94)
CA |
Weapons
Metal | Plastic | Wood | Shell Casing |
---|---|---|---|
Ambient[] = { 1 };
Diffuse[] = { 1 };
ForcedDiffuse[] = { 0 };
emmisive[] = { 0 };
specular[] = { 0.16 };
specularPower = 100;
fresnel(4.01,2.86)
CA |
Ambient[] = { 1, 1, 1, 1 };
Diffuse[] = { 1, 1, 1, 1 };
ForcedDiffuse[] = { 0, 0, 0, 0 };
emmisive[] = { 0, 0, 0, 0 };
specular[] = { 0.09 };
specularPower = 35;
fresnel(1.5,1.22)
CA |
Ambient[] = { 1 };
Diffuse[] = { 1 };
ForcedDiffuse[] = { 0 };
emmisive[] = { 0 };
specular[] = { 0.16 };
specularPower = 45;
fresnel(1.5,0.45)
CA |
Ambient[] = { 1 };
Diffuse[] = { 1 };
ForcedDiffuse[] = { 0 };
emmisive[] = { 0 };
specular[] = { 1,0.5,0.25 };
specularPower = 800;
fresnel(0.87,10)
CA |