hasInterface: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - "Killzone Kid" to "Killzone_Kid")  | 
				Lou Montana (talk | contribs)  m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>")  | 
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| Line 32: | Line 32: | ||
<dt class="note">[[User:Killzone_Kid|Killzone_Kid]]</dt>  | <dt class="note">[[User:Killzone_Kid|Killzone_Kid]]</dt>  | ||
<dd class="note">  | <dd class="note">  | ||
<sqf>if (isDedicated) then {  | <sqf>  | ||
if (isDedicated) then {  | |||
	//run on dedicated server only  | 	//run on dedicated server only  | ||
};  | };  | ||
| Line 58: | Line 59: | ||
if (!hasInterface && !isDedicated) then {  | if (!hasInterface && !isDedicated) then {  | ||
	//run on headless clients only  | 	//run on headless clients only  | ||
};</sqf>  | };  | ||
</sqf>  | |||
</dd>  | </dd>  | ||
</dl>  | </dl>  | ||
Latest revision as of 19:43, 3 September 2024
Description
- Description:
 - Returns true if the computer has an interface (a real player). False for a dedicated server or for a headless client.
 - Groups:
 - Multiplayer
 
Syntax
- Syntax:
 - hasInterface
 - Return Value:
 - Boolean
 
Examples
- Example 1:
 - Example 2:
 
Additional Information
- See also:
 - isDedicated isServer
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
- Posted on 2014-12-21 - 14:55 (UTC)
 - Killzone_Kid
 - 
if (isDedicated) then { //run on dedicated server only }; if (isServer) then { //run on dedicated server or player host }; if (hasInterface) then { //run on all player clients incl. player host }; if (!isDedicated) then { //run on all player clients incl. player host and headless clients }; if (!isServer) then { //run on all player clients incl. headless clients but not player host }; if (!hasInterface) then { //run on headless clients and dedicated server }; if (!hasInterface && !isDedicated) then { //run on headless clients only };