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|gr1= Unit Control | |gr1= Unit Control | ||
|descr= Stop an AI unit from turning or moving, preventing it to follow a watched object or engage an enemy properly - although if properly aligned, the unit -will- shoot the enemy. | |descr= Stop an AI unit from turning or moving, preventing it to follow a watched object or engage an enemy properly - although if properly aligned, the unit -will- shoot the enemy. In essense this is the scripted flag to suppress some of the AI procedures (to check the flag use [[stopped]]). | ||
It may still change the stance if deemed appropriate (e.g. under fire). Use [[disableAI]] to disable specific AI capabilities. | It may still change the stance if deemed appropriate (e.g. under fire). Use [[disableAI]] to disable specific AI capabilities. | ||
Revision as of 14:03, 22 October 2024
Description
- Description:
- Stop an AI unit from turning or moving, preventing it to follow a watched object or engage an enemy properly - although if properly aligned, the unit -will- shoot the enemy. In essense this is the scripted flag to suppress some of the AI procedures (to check the flag use stopped). It may still change the stance if deemed appropriate (e.g. under fire). Use disableAI to disable specific AI capabilities.
- Groups:
- Unit Control
Syntax
Examples
- Example 1:
Additional Information
- See also:
- stopped doStop commandStop
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control
- Scripting Commands: Global Effect