serverCommandAvailable: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>") |
Lou Montana (talk | contribs) (Add missing commands thanks to Dedmen) |
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Revision as of 13:51, 25 October 2024
Description
- Description:
- Returns true if given serverCommand is available on current machine, false if not.
Arma 3 Multiplayer Server Commands Available to Client Voted Admin Logged Admin Server Host #login, #userlist, #beclient, #vote #kick, #debug #lock, #unlock, #maxping, #maxdesync, #maxpacketloss #logout, #restart, #mission, #missions, #reassign, #monitor, #init #shutdown, #restartserver, #exec, #beserver, #monitords, #logentities, #exportjipqueue, #dctimeout Specific builds only: #captureframe, #enabletest, #disabletest To check if a server command can be executed in the current environment, use serverCommandExecutable.
- Groups:
- Multiplayer
Syntax
- Syntax:
- serverCommandAvailable command
- Parameters:
- command: String
- Return Value:
- Boolean
Examples
- Example 1:
- Example 2:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note