serverCommandAvailable: Difference between revisions
|  (clarified wording) | m (fixed whitespace) | ||
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| ! [[isServer|Server Host]] | ! [[isServer|Server Host]] | ||
| {{!}}- | {{!}}- | ||
| {{!}} {{hl|#login}}, {{hl|#userlist}}, {{hl| #beclient}}, {{hl| #vote}} | {{!}} {{hl|#login}}, {{hl|#userlist}}, {{hl|#beclient}}, {{hl|#vote}} | ||
| {{!}} {{Icon|checked}} | {{!}} {{Icon|checked}} | ||
| {{!}} {{Icon|checked}} | {{!}} {{Icon|checked}} | ||
Revision as of 13:15, 26 October 2024
Description
- Description:
- Returns true if given serverCommand is available on current machine, false if not.
Arma 3 Multiplayer Server Commands Available to Client Voted Admin Logged Admin Server Host #login, #userlist, #beclient, #vote         #kick, #debug         #lock, #unlock, #maxping, #maxdesync, #maxpacketloss         #logout, #restart, #mission, #missions, #reassign, #monitor, #init         #shutdown, #restartserver, #exec, #beserver, #monitords, #logentities, #exportjipqueue, #dctimeout         Profiling type builds only: #captureframe, #captureslowframe, #enabletest, #disabletest         To check if a server command can be executed in the current environment, use serverCommandExecutable. 
- Groups:
- Multiplayer
Syntax
- Syntax:
- serverCommandAvailable command
- Parameters:
- command: String
- Return Value:
- Boolean
Examples
- Example 1:
- Example 2:
Additional Information
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
 
	


