Audio: Building Doors – Arma Reforger
Category: Arma Reforger/Modding/Audio/Guidelines
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Latest revision as of 14:32, 26 February 2025
Door sounds do not use SoundComponent and are played directly via the AudioSystem.
Prefab Configuration
- The .acp reference is configured on DoorComponent's SoundFileName.
- Sounds positions are configured on DoorComponent's SoundPoints.
Events
- SOUND_OPEN_START - triggered only when the door is fully closed
- SOUND_OPEN_FINISH
- SOUND_CLOSE_START - triggered only when the door is fully open
- SOUND_CLOSE_FINISH
- SOUND_MOVEMENT - triggered when the door starts to move, stopped when the door stops moving