steamGameRecordingEvent: Difference between revisions
Lou Montana (talk | contribs) m (Some wiki formatting) |
Pabstmirror (talk | contribs) m (fix example syntax) |
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|r1= [[String]] - event handle (which can be used to edit an event after it has been triggered) | |r1= [[String]] - event handle (which can be used to edit an event after it has been triggered) | ||
|x1= <sqf>steamGameRecordingEvent ["UnitKilled", 0, ["Player1", "50"]; //"UnitKilled" event, happening now, with arguments</sqf> | |x1= <sqf>steamGameRecordingEvent ["UnitKilled", 0, ["Player1", "50"]]; //"UnitKilled" event, happening now, with arguments</sqf> | ||
|x2= <sqf>steamGameRecordingEvent ["ZeusUI", 5, [], -5]; //Was in the Zeus UI during the last 5 seconds</sqf> | |x2= <sqf>steamGameRecordingEvent ["ZeusUI", 5, [], -5]; //Was in the Zeus UI during the last 5 seconds</sqf> |
Latest revision as of 19:12, 7 October 2025
Description
- Description:
- Triggers a Steam Timeline event within the Game Recording feature. Read Arma 3: Steam Game Recording for more information and a list of all available event icons.
- Groups:
- System
Syntax
- Syntax:
- steamGameRecordingEvent parameters
- Parameters:
- parameters: Array in format [eventClass, eventDuration, eventArguments, startOffset], where:
- eventClass: String - class in description.ext >> "SteamGameRecording" or config "SteamManagerConfig" >> "GameRecording" or a special utility string
- eventDuration: Number - 0 for an instant event, or an amount of seconds this event lasted
- eventArguments: Array of String - arguments that can be used to add dynamic info to the event (texts)
- startOffset: Number - amount of seconds relative to the even trigger time
- Return Value:
- String - event handle (which can be used to edit an event after it has been triggered)
Examples
- Example 1:
- steamGameRecordingEvent ["UnitKilled", 0, ["Player1", "50"]]; //"UnitKilled" event, happening now, with arguments
- Example 2:
- steamGameRecordingEvent ["ZeusUI", 5, [], -5]; //Was in the Zeus UI during the last 5 seconds
- Example 3:
- steamGameRecordingEvent ["StartGamePhase", "ArmaInvaders"]; //Starting a game phase for Arma 3: Invaders with a unique ID
Additional Information
- See also:
- Arma 3: Steam Game Recording
Notes
-
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