ppEffectCreate: Difference between revisions
Lou Montana (talk | contribs) (Add priority issue example) |
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|p22= priorityN: [[Number]] - unique priority, defines order of applying effect to the scene. If there is another effect using the same priority, creation will fail | |p22= priorityN: [[Number]] - unique priority, defines order of applying effect to the scene. If there is another effect using the same priority, creation will fail | ||
|r2= [[Array]] of [[Number]]s | |r2= [[Array]] of [[Number]]s or [[Nothing]] if failed | ||
|x1= <sqf>_ppGrain = ppEffectCreate ["filmGrain", 2005];</sqf> | |x1= <sqf>_ppGrain = ppEffectCreate ["filmGrain", 2005];</sqf> | ||
Latest revision as of 00:30, 1 January 2026
Description
- Description:
- Creates Post Process Effects specified by effect name and priority.
Supported effects: - Groups:
- Camera Control
Syntax
- Syntax:
- ppEffectCreate [name, priority]
- Parameters:
- name: String - name of effect type
- priority: Number - unique priority, defines order of applying effect to the scene. If there is another effect using the same priority, creation will fail
- Return Value:
- Number - handle or -1 if failed
Alternative Syntax
- Syntax:
- ppEffectCreate [[name1, priority1], ...]
- Parameters:
- nameN: String - name of effect type
- priorityN: Number - unique priority, defines order of applying effect to the scene. If there is another effect using the same priority, creation will fail
- Return Value:
- Array of Numbers or Nothing if failed
Examples
- Example 1:
- Example 2:
- If an effect ID is already used, the effect is not created. Use the following:
or
Additional Information
- See also:
- Post Process Effects ppEffectForceInNVG ppEffectEnable ppEffectEnabled ppEffectDestroy ppEffectCommit ppEffectCommitted ppEffectAdjust
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note
- Posted on Jun 29, 2009 - 22:33 (UTC)
- For some examples, check this forums' topic.
- Posted on Jun 24, 2015 - 04:08 (UTC)
-
"wetDistortion" only works if handle is used.