setAngularVelocity: Difference between revisions

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|p1= obj: [[Object]]  
|p1= obj: [[Object]]  


|p2= vector: [[Array]] in format [[Vector3D]] - angular velocity of the object in world space.
|p2= vector: [[Array]] format [[Vector3D]] - angular velocity of the object in world space.


|r1= [[Nothing]]
|r1= [[Nothing]]

Revision as of 07:38, 2 January 2026

Hover & click on the images for description

Description

Description:
Sets the angular velocity of the object in world space as a 3D vector. The units are in Rad/s and rotations are clockwise.
Angular velocity is limited to a range of +-1000 Rad/s.
Groups:
Object Manipulation

Syntax

Syntax:
obj setAngularVelocity vector
Parameters:
obj: Object
vector: Array format Vector3D - angular velocity of the object in world space.
Return Value:
Nothing

Examples

Example 1:
myHeli setAngularVelocity [0,0,1]; // will cause the helicopter to spin around a vertical line passing through its center

Additional Information

See also:
setVelocity setAngularVelocityModelSpace angularVelocity

Notes

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