tvSetPicture: Difference between revisions

From Bohemia Interactive Community
(Added info about transparent texture for alignment)
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Line 17: Line 17:
|p1= idc: [[Number]]
|p1= idc: [[Number]]


|p2= path: [[Array]] of [[Number]]s
|p2= path: [[Tree View Path]]


|p3= name: [[String]]
|p3= name: [[String]]
Line 27: Line 27:
|p21= control: [[Control]]
|p21= control: [[Control]]


|p22= path: [[Array]] of [[Number]]s
|p22= path: [[Tree View Path]]


|p23= name: [[String]]
|p23= name: [[String]]

Latest revision as of 18:16, 2 April 2026

Hover & click on the images for description

Description

Description:
Sets picture to item selected by path. IDC means id of parent Tree View. Name is picture name. The picture is searched in the mission directory.
  • Adding pictures to lists is very slow. In order to prevent the filling of the list to be slowed down, add the pictures in a scheduled environment - See Example 3.

One drawback of this method is that sorting the entries is not easily possible.

  • If not all items have a picture but you still want them to be aligned at the front, use a Procedural Texture that is transparent #(rgb,32,32,3)color(1,1,1,0).
Groups:
GUI Control - Tree View

Syntax

Syntax:
tvSetPicture [idc, path, name]
Parameters:
idc: Number
path: Tree View Path
name: String
Return Value:
Nothing

Alternative Syntax

Syntax:
control tvSetPicture [path, name]
Parameters:
control: Control
path: Tree View Path
name: String
Return Value:
Nothing

Examples

Example 1:
tvSetPicture [101, [0], "picture"];
Example 2:
_ctrl tvSetPicture [[0,0,0], getText (configFile >> "CfgWeapons" >> "optic_NVS" >> "picture")];
Example 3:
Adding images in a scheduled environment:
private _path = _ctrlTV tvAdd [[], "Some Entry"]; [_ctrlTV, _path] spawn { (_this select 0) tvSetPictureRight [[_this select 1], "someImage.paa"]; };

Additional Information

See also:
tvPicture tvSetPictureColor tvSetPictureRight tvSetPictureRightColor

Notes

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