Moves – ArmA: Armed Assault

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m (Added some possible combined values to Movement direction)
Line 32: Line 32:
:''non'' = None
:''non'' = None
:''r'' = Right
:''r'' = Right
:''fr'' = Forward Left
:''fl'' = Forward Right
:''br'' = Back Right
:''bl'' = Back Left





Revision as of 19:34, 23 October 2007

Syntax

unit switchMove move (Table code: "Usage:s")
unit playMove move (Table code: "Usage:p")
  • unit = Object: unit that perform this move
  • move = String: name of move to be performed


Note: A tool for previewing the moves (to make documenting them easier) is available here.

Keywords

The following keywords are used in most of the animation names. Having translations for them would help deciphering the combined names...

A - Animation Type

crg = Cargo???
cts = Character???
dth = Death
idl = Idle
inv = Inventory???
mov = Move
swm = Swim
wop = Weapon Operation???


D - Movement Direction

b = Back
f = Forward
l = Left
non = None
r = Right
fr = Forward Left
fl = Forward Right
br = Back Right
bl = Back Left


M - Move

eva = Evasive
run = Run
spr = Sprint
stp = Stop
wlk = Walk


P - Position

erc = Erect
knl = Kneel
pne = Prone
sit = Sit
swm = Swim


S - Stance

gth = Grenade Throw
lay = ???
low = Lowered
non = None
opt = Optics???
ras = Raised


W - Weapon

bin' = Binoculars
lnr' = Launcher
non' = None
pst' = Pistol
rfl' = Rifle

List of moves for Armed Assault

Acrg...

Name Usage Description
AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_getOutHigh - Slowly jumps out of vehicle
AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_getOutLow - Slowly jumps out of vehicle
AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_getOutMedium - Slowly jumps out of vehicle
AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_getOutHigh - Jumps out of vehicle fast, draws pistol
AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_getOutLow - Jumps out of vehicle fast, draws pistol
AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_getOutMedium - Jumps out of vehicle fast, draws pistol
AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutHigh - Jumps out of vehicle fast, rifle on the ready
AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutLow - Jumps out of vehicle fast, rifle on the ready
AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutMedium - Jumps out of vehicle fast, rifle on the ready

Acts...

Name Usage Description
ActsPercMstpSnonWnonDnon_MarianQ_TVstudioMan p TV Studio Man animation
ActsPercMstpSnonWnonDnon_MarianQ_TVstudioMan_Loop1 p TV Studio Man animation
ActsPercMstpSnonWnonDnon_MarianQ_TVstudioMan_Loop2 p TV Studio Man animation
ActsPercMstpSnonWnonDnon_MarianQ_TVstudioMan_Loop3 p TV Studio Man animation
ActsPercMstpSnonWnonDnon_MarianQ_TVstudioMan_LoopLong p TV Studio Man animation
ActsPercMstpSnonWnonDnon_MarianQ_WarReporter p Interview scene (strange gfx)
ActsPercMstpSnonWnonDnon_MarianQ_shot1 p Interview scene (strange gfx)
ActsPercMstpSnonWnonDnon_MarianQ_shot1Man p Interview partner holding rifle
ActsPercMstpSnonWnonDnon_MarianQ_shot2 p Interview scene (strange gfx)
ActsPercMstpSnonWnonDnon_MarianQ_shot3 p Interview scene (strange gfx)
ActsPercMstpSnonWnonDnon_MarianQ_shot3Man p Interview partner listening, nothing in hand
ActsPercMstpSnonWnonDnon_MarianQ_shot4 p Interview scene (strange gfx)
ActsPercMstpSnonWnonDnon_MarianQ_shot4Man p Interview partner holding rifle, give orders, moves some steps
ActsPercMstpSnonWnonDnon_MarianQ_shot5 p Interview scene (strange gfx)
ActsPercMstpSnonWnonDnon_MarianQ_shot5Man p Interview partner holding rifle, give quick orders, moves and prepares to defend

Adth...

Name Usage Description
AdthPercMrunSlowWlnrDb_1 p knees, takes launcher from back, dies
AdthPercMrunSlowWlnrDf_1 p knees, takes launcher from back, stands up, dies
AdthPercMrunSlowWlnrDf_2 p knees, takes launcher from back, stands up, dies
AdthPercMrunSlowWrflDf_6 p knees, takes rifle from back, dies
 
AdthPercMstpSlowWlnrDnon_1 p knees, takes launcher form back, stands up, few steps forward, dies falling left
AdthPercMstpSlowWlnrDnon_2 p knees, takes launcher from back, stands up, few steps forward, dies falling right
AdthPercMstpSlowWrflDf_1 p takes rifle from back, dies falling left
AdthPercMstpSlowWrflDf_2 p takes rifle from back, dies falling right
AdthPercMstpSlowWrflDf_4 p takes rifle from back, dies falling forward
AdthPercMstpSlowWrflDnon_1 p takes rifle from back, dies falling forward
AdthPercMstpSlowWrflDnon_2 p takes rifle from back, dies falling backward
AdthPercMstpSlowWrflDnon_4 p takes rifle from back, dies falling backward right
AdthPercMstpSlowWrflDnon_8 p takes rifle from back, dies falling forward left
AdthPercMstpSlowWrflDnon_binocular p stands, switches to binocular, then dies
AdthPercMstpSnonWnonDnon_1 p dies, falling forward and turns on back
AdthPercMstpSnonWnonDnon_2 p dies, falling backward and turns on back
AdthPercMstpSnonWnonDnon_3 p dies, falling forward
AdthPercMstpSnonWnonDnon_binocular p dies, when taking binocular
AdthPercMstpSrasWpstDb_8 p takes pistol, dies falling forward
AdthPercMstpSrasWpstDb_9 p takes pistol, dies falling backward
AdthPercMstpSrasWpstDf_2 p takes pistol, dies falling forward
AdthPercMstpSrasWpstDf_6 p takes pistol, dies falling forward
AdthPercMstpSrasWpstDf_7 p takes pistol, dies falling forward
AdthPercMstpSrasWpstDnon_1 p takes pistol, dies falling forward
AdthPercMstpSrasWpstDnon_3 p takes pistol, dies falling forward left
AdthPercMstpSrasWpstDnon_5 p takes pistol, dies falling forward
AdthPercMstpSrasWrflDb_8 p takes rifle, dies falling forward
AdthPercMstpSrasWrflDf_1 p takes rifle, dies falling forward
AdthPercMstpSrasWrflDf_2 p takes rifle, dies falling forward
AdthPercMstpSrasWrflDf_4 p takes rifle, dies falling forward
AdthPercMstpSrasWrflDnon_1 p holds rifle, dies falling forward
AdthPercMstpSrasWrflDnon_2 p holds rifle, dies falling forward left
AdthPercMstpSrasWrflDnon_4 p holds rifle, dies falling forward
AdthPercMstpSrasWrflDnon_8 p holds rifle, dies falling forward on back
AdthPknlMstpSlayWrflDnon_inventory p unholsters pistol, kneels down (inventory check), dies
AdthPknlMstpSlowWlnrDnon_binocular - -
AdthPknlMstpSlowWrflDnon_binocular p Kneels; switches to binocular, then dies
AdthPknlMstpSnonWnonDnon_1 - -
AdthPknlMstpSnonWnonDnon_2 - -
AdthPknlMstpSnonWnonDnon_binocular - -
AdthPknlMstpSnonWnonDnon_inventory p unholsters pistol, kneels down (inventory check), dies
AdthPknlMstpSrasWlnrDnon_1 - -
AdthPknlMstpSrasWlnrDnon_2 - -
AdthPknlMstpSrasWpstDb_5 - -
AdthPknlMstpSrasWpstDnon_1 - -
AdthPknlMstpSrasWpstDnon_2 - -
AdthPknlMstpSrasWpstDnon_4 - -
AdthPknlMstpSrasWpstDnon_6 - -
AdthPknlMstpSrasWrflDnon_1 - -
AdthPknlMstpSrasWrflDnon_2 - -
AdthPknlMwlkSrasWlnrDf_1 - -
AdthPknlMwlkSrasWlnrDf_2 - -
AdthPknlMwlkSrasWrflDf_1 - -
AdthPknlMwlkSrasWrflDf_2 - -
AdthPpneMstpSlowWrflDf_1 - -
AdthPpneMstpSlowWrflDf_2 - -
AdthPpneMstpSlowWrflDnon_binocular - -
AdthPpneMstpSnonWnonDnon - -
AdthPpneMstpSnonWnonDnon_binocular - -
AdthPpneMstpSrasWpstDnon_1 - -
AdthPpneMstpSrasWpstDnon_2 - -
AdthPpneMstpSrasWrflDnon_1 - -
AdthPpneMstpSrasWrflDnon_2 - -
AdthPsitMstpSlowWrflDnon p Sitting; dies
 
AdthPswmMrunSnonWnonDf - -
AdthPswmMstpSnonWnonDnon - -

Aidl..

Name Usage Description
AidlPercMstpSlowWrflDnon01 - -
AidlPercMstpSlowWrflDnon02 - -
AidlPercMstpSlowWrflDnon03 - -
AidlPercMstpSlowWrflDnon04 - -
AidlPercMstpSlowWrflDnon05 - -
AidlPercMstpSlowWrflDnon06 - -
AidlPercMstpSlowWrflDnon0S - -
AidlPercMstpSnonWnonDnon01 - -
AidlPercMstpSnonWnonDnon02 - -
AidlPercMstpSnonWnonDnon03 - -
AidlPercMstpSnonWnonDnon04 p Puts weapon on back
AidlPercMstpSnonWnonDnon05 - -
AidlPercMstpSnonWnonDnon06 - -
AidlPercMstpSnonWnonDnon07 - -
AidlPercMstpSnonWnonDnon08 - -
AidlPercMstpSnonWnonDnon0S - -
AidlPercMstpSrasWpstDnon01 - -
AidlPercMstpSrasWpstDnon02 - -
AidlPercMstpSrasWpstDnon03 - -
AidlPercMstpSrasWpstDnon0S - -
AidlPercMstpSrasWrflDnon01 - -
AidlPercMstpSrasWrflDnon02 - -
AidlPercMstpSrasWrflDnon03 - -
AidlPercMstpSrasWrflDnon04 - -
AidlPercMstpSrasWrflDnon05 - -
AidlPercMstpSrasWrflDnon06 - -
AidlPercMstpSrasWrflDnon0S - -
AidlPknlMstpSnonWnonDnon01 p Combat animation
AidlPknlMstpSnonWnonDnon02 - -
AidlPknlMstpSnonWnonDnon03 - -
AidlPknlMstpSnonWnonDnon0S - -
AidlPknlMstpSrasWlnrDnon01 - -
AidlPknlMstpSrasWlnrDnon02 - -
AidlPknlMstpSrasWlnrDnon03 - -
AidlPknlMstpSrasWlnrDnon0S - -
AidlPknlMstpSrasWpstDnon01 - -
AidlPknlMstpSrasWpstDnon02 - -
AidlPknlMstpSrasWpstDnon03 - -
AidlPknlMstpSrasWpstDnon0S - -
AidlPknlMstpSrasWrflDnon01 - -
AidlPknlMstpSrasWrflDnon02 - -
AidlPknlMstpSrasWrflDnon03 - -
AidlPknlMstpSrasWrflDnon0S - -
AidlPpneMstpSnonWnonDnon01 - -
AidlPpneMstpSnonWnonDnon02 - -
AidlPpneMstpSnonWnonDnon03 - -
AidlPpneMstpSnonWnonDnon0S - -
AidlPpneMstpSrasWpstDnon01 - -
AidlPpneMstpSrasWpstDnon02 - -
AidlPpneMstpSrasWpstDnon03 - -
AidlPpneMstpSrasWpstDnon0S - -
AidlPpneMstpSrasWrflDnon01 - -
AidlPpneMstpSrasWrflDnon02 - -
AidlPpneMstpSrasWrflDnon03 - -
AidlPpneMstpSrasWrflDnon0S - -
 
AidlRfllowToRasTrans - -
AidlRflrasToLowTrans - -

Ainv...

Name Usage Description
AinvPknlMstpSlayWrflDnon - -
AinvPknlMstpSlayWrflDnon_1 - -
 
AinvPknlMstpSlayWrflDnon_AmovPercMstpSnonWnonDnon - -
AinvPknlMstpSlayWrflDnon_AmovPercMstpSrasWrflDnon p Kneels in front of ammo box, then gets up again.
AinvPknlMstpSlayWrflDnon_AmovPknlMstpSnonWnonDnon p Pistol Out, Kneels, Then gets up again.
AinvPknlMstpSlayWrflDnon_AmovPknlMstpSrasWrflDnon p Head injury/ache
 
AinvPknlMstpSlayWrflDnon_healed p Unit being healed
AinvPknlMstpSlayWrflDnon_healed2 p Unit being healed
AinvPknlMstpSlayWrflDnon_medic p Medic healing
 
AinvPknlMstpSnonWnonDnon_1 p Kneels in front of ammo box. Stays that way
AinvPknlMstpSnonWnonDnon_2 - -
AinvPknlMstpSnonWnonDnon_3 - -
AinvPknlMstpSnonWnonDnon_4 - -
 
AinvPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon - -
AinvPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_end - -
AinvPknlMstpSnonWnonDnon_AmovPknlMstpSrasWpstDnon p Head injury/ache
AinvPknlMstpSnonWnonDnon_AmovPknlMstpSrasWpstDnon_end - -
 
AinvPknlMstpSnonWnonDnon_healed_1 - -
AinvPknlMstpSnonWnonDnon_healed_2 - -
AinvPknlMstpSnonWnonDnon_medic_1 - -
AinvPknlMstpSnonWnonDnon_medic_2 - -

Amov...

AmovPercMrun...

Name Usage Description
AmovPercMevaSlowWpstDf - -
AmovPercMevaSlowWpstDfl - -
AmovPercMevaSlowWpstDfr - -
AmovPercMevaSlowWrflDf p Runs forward a few steps
AmovPercMevaSlowWrflDfl - -
AmovPercMevaSlowWrflDfr - -
AmovPercMevaSnonWnonDf - -
AmovPercMevaSnonWnonDfl - -
AmovPercMevaSnonWnonDfr - -
 
AmovPercMrunSlowWlnrDb - -
AmovPercMrunSlowWlnrDbl - -
AmovPercMrunSlowWlnrDbr - -
AmovPercMrunSlowWlnrDf - -
AmovPercMrunSlowWlnrDfl - -
AmovPercMrunSlowWlnrDfr - -
AmovPercMrunSlowWlnrDl - -
AmovPercMrunSlowWlnrDnon_transition - -
AmovPercMrunSlowWlnrDr - -
 
AmovPercMrunSlowWpstDb - -
AmovPercMrunSlowWpstDbl - -
AmovPercMrunSlowWpstDbr - -
AmovPercMrunSlowWpstDf - -
AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthArm - -
AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthEnd - -
AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthStart p Long run up, throws a grenade
AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthThrow p Short run up, throws a grenade
AmovPercMrunSlowWpstDfl - -
AmovPercMrunSlowWpstDfr - -
AmovPercMrunSlowWpstDl - -
AmovPercMrunSlowWpstDnon_transition - -
AmovPercMrunSlowWpstDr - -
 
AmovPercMrunSlowWrflDb - -
AmovPercMrunSlowWrflDbl - -
AmovPercMrunSlowWrflDbr - -
AmovPercMrunSlowWrflDf - -
AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDb - -
AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDl - -
AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDr - -
AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthEnd - -
AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthStart - -
AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthThrow - -
AmovPercMrunSlowWrflDf_AmovPpneMstpSrasWrflDnon - -
AmovPercMrunSlowWrflDfl - -
AmovPercMrunSlowWrflDfr - -
AmovPercMrunSlowWrflDl - -
AmovPercMrunSlowWrflDnon_transition p Runs a few steps, kneels down, returns
AmovPercMrunSlowWrflDr - -
 
AmovPercMrunSnonWnonDb - -
AmovPercMrunSnonWnonDbl - -
AmovPercMrunSnonWnonDbr - -
AmovPercMrunSnonWnonDf - -
AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthEnd - -
AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthStart - -
AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthThrow - -
AmovPercMrunSnonWnonDfl - -
AmovPercMrunSnonWnonDfr - -
AmovPercMrunSnonWnonDl - -
AmovPercMrunSnonWnonDr - -
 
AmovPercMrunSrasWrflDb - -
AmovPercMrunSrasWrflDbl - -
AmovPercMrunSrasWrflDbr - -
AmovPercMrunSrasWrflDf - -
AmovPercMrunSrasWrflDf_AmovPercMevaSrasWrflDb - -
AmovPercMrunSrasWrflDf_AmovPercMevaSrasWrflDl - -
AmovPercMrunSrasWrflDf_AmovPercMevaSrasWrflDr - -
AmovPercMrunSrasWrflDfl - -
AmovPercMrunSrasWrflDfr - -
AmovPercMrunSrasWrflDl - -
AmovPercMrunSrasWrflDr - -

AmovPercMspr...

Name Usage Description
AmovPercMsprSlowWpstDf - -
AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon - -
AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon_2 - -
AmovPercMsprSlowWpstDfl - -
AmovPercMsprSlowWpstDfr - -
AmovPercMsprSlowWrflDf - -
AmovPercMsprSlowWrflDf_AllSprint - -
AmovPercMsprSlowWrflDf_AmovPpneMstpSrasWrflDnon - -
AmovPercMsprSlowWrflDf_AmovPpneMstpSrasWrflDnon_2 - -
AmovPercMsprSlowWrflDfl - -
AmovPercMsprSlowWrflDfl_AllSprint - -
AmovPercMsprSlowWrflDfr - -
AmovPercMsprSlowWrflDfr_AllSprint - -
 
AmovPercMsprSnonWnonDf - -
AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon - -
AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon_2 - -
AmovPercMsprSnonWnonDfl - -
AmovPercMsprSnonWnonDfr - -
 
AmovPercMsprSrasWrflDf - -
AmovPercMsprSrasWrflDf_AllSprint - -
AmovPercMsprSrasWrflDfl - -
AmovPercMsprSrasWrflDfl_AllSprint - -
AmovPercMsprSrasWrflDfr - -
AmovPercMsprSrasWrflDfr_AllSprint - -

AmovPercMstp...

Name Usage Description
AmovPercMstpSlowWrflDnon - -
AmovPercMstpSlowWrflDnon_AmovPercMevaSrasWrflDb - -
AmovPercMstpSlowWrflDnon_AmovPercMevaSrasWrflDl - -
AmovPercMstpSlowWrflDnon_AmovPercMevaSrasWrflDr - -
AmovPercMstpSlowWrflDnon_AmovPercMstpSrasWrflDnon - -
AmovPercMstpSlowWrflDnon_AmovPsitMstpSlowWrflDnon p Sits on ground
AmovPercMstpSlowWrflDnon_Salute - -
AmovPercMstpSlowWrflDnon_SaluteIn p Salutes
AmovPercMstpSlowWrflDnon_SaluteOut - -
AmovPercMstpSlowWrflDnon_seeWatch p Checks watch with weapon in other hand
AmovPercMstpSlowWrflDnon_talking - -
AmovPercMstpSlowWrflDnon_turnL - -
AmovPercMstpSlowWrflDnon_turnR - -
 
AmovPercMstpSnonWnonDnon - -
AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInHigh - -
AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInLow - -
AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInMedium - -
AmovPercMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon p kneels down (inventory check)
AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon p Makes two steps back, draws his pistol and moves some steps forward
AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_end p Draws pistol and moves some steps forward
AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon p Takes weapon from back and return it to the back
AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon p Puts hands behind his head and back
AmovPercMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon p Kneels with one knee down
AmovPercMstpSnonWnonDnon_AmovPknlMstpSrasWlnrDnon - -
AmovPercMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon p Lays down, then stands up
AmovPercMstpSnonWnonDnon_AmovPsitMstpSnonWnonDnon_ground p Sits on the ground
AmovPercMstpSnonWnonDnon_AwopPercMstpSoptWbinDnon p Stands; switches to binocular, looks and put it back.
AmovPercMstpSnonWnonDnon_AwopPercMstpSoptWbinDnon_end - -
AmovPercMstpSnonWnonDnon_Ease p "At ease"
AmovPercMstpSnonWnonDnon_EaseIn - -
AmovPercMstpSnonWnonDnon_EaseOut - -
AmovPercMstpSnonWnonDnon_Salute - -
AmovPercMstpSnonWnonDnon_SaluteIn - -
AmovPercMstpSnonWnonDnon_SaluteOut - -
AmovPercMstpSnonWnonDnon_carCheckPush - -
AmovPercMstpSnonWnonDnon_carCheckWash - -
AmovPercMstpSnonWnonDnon_carCheckWheel - -
AmovPercMstpSnonWnonDnon_exerciseKata p Martial arts moves
AmovPercMstpSnonWnonDnon_exercisePushup p Pushups
AmovPercMstpSnonWnonDnon_exercisekneeBendA p Situps
AmovPercMstpSnonWnonDnon_exercisekneeBendB - -
AmovPercMstpSnonWnonDnon_normalizationTest - -
AmovPercMstpSnonWnonDnon_seeWatch - -
AmovPercMstpSnonWnonDnon_talking p Having a conversions (lips not moving)
AmovPercMstpSnonWnonDnon_turnL - -
AmovPercMstpSnonWnonDnon_turnR - -
 
AmovPercMstpSrasWpstDnon - -
AmovPercMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon p Kneels in front of ammo box.
AmovPercMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon_end - -
AmovPercMstpSrasWpstDnon_AmovPercMstpSnonWnonDnon - -
AmovPercMstpSrasWpstDnon_AmovPercMstpSnonWnonDnon_end - -
AmovPercMstpSrasWpstDnon_AmovPercMstpSrasWrflDnon - -
AmovPercMstpSrasWpstDnon_AmovPercMstpSrasWrflDnon_end - -
AmovPercMstpSrasWpstDnon_AmovPknlMstpSrasWpstDnon - -
AmovPercMstpSrasWpstDnon_AmovPpneMstpSrasWpstDnon - -
AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon - -
AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon_end - -
AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon_mid - -
AmovPercMstpSrasWpstDnon_Salute - -
AmovPercMstpSrasWpstDnon_SaluteIn - -
AmovPercMstpSrasWpstDnon_SaluteIn_end - -
AmovPercMstpSrasWpstDnon_SaluteOut - -
AmovPercMstpSrasWpstDnon_SaluteOut_end - -
AmovPercMstpSrasWpstDnon_turnL - -
AmovPercMstpSrasWpstDnon_turnR - -
 
AmovPercMstpSrasWrflDnon p Stands up with rifle raised
AmovPercMstpSrasWrflDnon_AinvPknlMstpSlayWrflDnon p (same?)
AmovPercMstpSrasWrflDnon_AmovPercMevaSrasWrflDb - -
AmovPercMstpSrasWrflDnon_AmovPercMevaSrasWrflDl - -
AmovPercMstpSrasWrflDnon_AmovPercMevaSrasWrflDr - -
AmovPercMstpSrasWrflDnon_AmovPercMstpSlowWrflDnon - -
AmovPercMstpSrasWrflDnon_AmovPercMstpSnonWnonDnon - -
AmovPercMstpSrasWrflDnon_AmovPercMstpSrasWpstDnon p switch to pistol. draws a pistol
AmovPercMstpSrasWrflDnon_AmovPercMstpSrasWpstDnon_end - -
AmovPercMstpSrasWrflDnon_AmovPknlMstpSrasWrflDnon - -
AmovPercMstpSrasWrflDnon_AmovPpneMstpSrasWrflDnon - -
AmovPercMstpSrasWrflDnon_AwopPercMstpSoptWbinDnon - -
AmovPercMstpSrasWrflDnon_AwopPercMstpSoptWbinDnon_end - -
AmovPercMstpSrasWrflDnon_turnL - -
AmovPercMstpSrasWrflDnon_turnR - -
 
AmovPercMstpSsurWnonDnon - -
AmovPercMstpSsurWnonDnon_AmovPercMstpSnonWnonDnon - -

AmovPercMwlk...

Name Usage Description
AmovPercMwlkSlowWrflDb - -
AmovPercMwlkSlowWrflDbl - -
AmovPercMwlkSlowWrflDbr - -
AmovPercMwlkSlowWrflDf p Walks a few steps straight
AmovPercMwlkSlowWrflDfl p Walks a few frontsidesteps left
AmovPercMwlkSlowWrflDfr p Walks a few frontsidesteps left
AmovPercMwlkSlowWrflDl p Walks a few backsidesteps left."
AmovPercMwlkSlowWrflDr - -
 
AmovPercMwlkSnonWnonDb - -
AmovPercMwlkSnonWnonDbl - -
AmovPercMwlkSnonWnonDbr - -
AmovPercMwlkSnonWnonDf p Puts a weapon on back, walks a bit, takes weapon on hand again
AmovPercMwlkSnonWnonDfl - -
AmovPercMwlkSnonWnonDfr - -
AmovPercMwlkSnonWnonDl - -
AmovPercMwlkSnonWnonDr - -
 
AmovPercMwlkSrasWpstDb - -
AmovPercMwlkSrasWpstDbl - -
AmovPercMwlkSrasWpstDbr - -
AmovPercMwlkSrasWpstDf - -
AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthArm - -
AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthEnd - -
AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthStart - -
AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthThrow - -
AmovPercMwlkSrasWpstDf_AwopPercMrunSgthWnonDf_1 - -
AmovPercMwlkSrasWpstDfl - -
AmovPercMwlkSrasWpstDfr - -
AmovPercMwlkSrasWpstDl - -
AmovPercMwlkSrasWpstDr - -
AmovPercMwlkSrasWrflDb - -
AmovPercMwlkSrasWrflDbl - -
AmovPercMwlkSrasWrflDbr - -
AmovPercMwlkSrasWrflDf - -
AmovPercMwlkSrasWrflDf_AmovPercMstpSrasWrflDnon_gthEnd - -
AmovPercMwlkSrasWrflDf_AmovPercMstpSrasWrflDnon_gthStart - -
AmovPercMwlkSrasWrflDf_AmovPercMstpSrasWrflDnon_gthThrow - -
AmovPercMwlkSrasWrflDfl - -
AmovPercMwlkSrasWrflDfr - -
AmovPercMwlkSrasWrflDl - -
AmovPercMwlkSrasWrflDnon_transition - -
AmovPercMwlkSrasWrflDr - -

AmovPknlMrun...

Name Usage Description
AmovPknlMrunSlowWpstDb - -
AmovPknlMrunSlowWpstDbl - -
AmovPknlMrunSlowWpstDbr - -
AmovPknlMrunSlowWpstDf - -
AmovPknlMrunSlowWpstDfl - -
AmovPknlMrunSlowWpstDfr - -
AmovPknlMrunSlowWpstDl - -
AmovPknlMrunSlowWpstDr - -
AmovPknlMrunSlowWrflDb - -
AmovPknlMrunSlowWrflDbl - -
AmovPknlMrunSlowWrflDbr - -
AmovPknlMrunSlowWrflDf p Kneels, walks few steps, kneels, runs a few steps
AmovPknlMrunSlowWrflDfl - -
AmovPknlMrunSlowWrflDfr - -
AmovPknlMrunSlowWrflDl - -
AmovPknlMrunSlowWrflDr - -
 
AmovPknlMrunSnonWnonDb - -
AmovPknlMrunSnonWnonDbl - -
AmovPknlMrunSnonWnonDbr - -
AmovPknlMrunSnonWnonDf - -
AmovPknlMrunSnonWnonDfl - -
AmovPknlMrunSnonWnonDfr - -
AmovPknlMrunSnonWnonDl - -
AmovPknlMrunSnonWnonDr - -
 
AmovPknlMrunSrasWrflDb - -
AmovPknlMrunSrasWrflDbl - -
AmovPknlMrunSrasWrflDbr - -
AmovPknlMrunSrasWrflDf - -
AmovPknlMrunSrasWrflDfl - -
AmovPknlMrunSrasWrflDfr - -
AmovPknlMrunSrasWrflDl - -
AmovPknlMrunSrasWrflDr - -

AmovPknlMspr...

Name Usage Description
AmovPknlMsprSlowWpstDf - -
AmovPknlMsprSlowWpstDfl - -
AmovPknlMsprSlowWpstDfr - -
AmovPknlMsprSlowWrflDf - -
AmovPknlMsprSlowWrflDf_AllSprint - -
AmovPknlMsprSlowWrflDfl - -
AmovPknlMsprSlowWrflDfl_AllSprint - -
AmovPknlMsprSlowWrflDfr - -
AmovPknlMsprSlowWrflDfr_AllSprint - -
 
AmovPknlMsprSnonWnonDf - -
AmovPknlMsprSnonWnonDfl - -
AmovPknlMsprSnonWnonDfr - -
 
AmovPknlMsprSrasWrflDf - -
AmovPknlMsprSrasWrflDf_AllSprint - -
AmovPknlMsprSrasWrflDfl - -
AmovPknlMsprSrasWrflDfl_AllSprint - -
AmovPknlMsprSrasWrflDfr - -
AmovPknlMsprSrasWrflDfr_AllSprint - -

AmovPknlMstp...

Name Usage Description
AmovPknlMstpSlowWrflDnon p Runs a few steps, returns.
AmovPknlMstpSlowWrflDnon_turnL - -
AmovPknlMstpSlowWrflDnon_turnR - -
 
AmovPknlMstpSnonWnonDnon - -
AmovPknlMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon - -
AmovPknlMstpSnonWnonDnon_AmovPercMsprSnonWnonDf - -
AmovPknlMstpSnonWnonDnon_AmovPercMsprSnonWnonDf_2 - -
AmovPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon - -
AmovPknlMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon - -
AmovPknlMstpSnonWnonDnon_turnL - -
AmovPknlMstpSnonWnonDnon_turnR - -
 
AmovPknlMstpSrasWlnrDnon - -
AmovPknlMstpSrasWlnrDnon_AmovPercMstpSnonWnonDnon - -
AmovPknlMstpSrasWlnrDnon_AmovPknlMstpSrasWpstDnon - -
AmovPknlMstpSrasWlnrDnon_AmovPknlMstpSrasWpstDnon_end - -
AmovPknlMstpSrasWlnrDnon_AmovPknlMstpSrasWrflDnon - -
AmovPknlMstpSrasWlnrDnon_AmovPpneMstpSnonWnonDnon - -
AmovPknlMstpSrasWlnrDnon_AwopPknlMstpSoptWbinDnon - -
AmovPknlMstpSrasWlnrDnon_AwopPknlMstpSoptWbinDnon_End - -
AmovPknlMstpSrasWlnrDnon_turnL - -
AmovPknlMstpSrasWlnrDnon_turnR - -
 
AmovPknlMstpSrasWpstDnon - -
AmovPknlMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon p Kneels in front of ammo box.
AmovPknlMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon_end - -
AmovPknlMstpSrasWpstDnon_AmovPercMsprSrasWpstDf - -
AmovPknlMstpSrasWpstDnon_AmovPercMsprSrasWpstDf_2 - -
AmovPknlMstpSrasWpstDnon_AmovPercMstpSrasWpstDnon - -
AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWlnrDnon - -
AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWlnrDnon_end - -
AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWrflDnon - -
AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWrflDnon_end - -
AmovPknlMstpSrasWpstDnon_AmovPpneMstpSrasWpstDnon - -
AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon - -
AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon_end - -
AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon_mid - -
AmovPknlMstpSrasWpstDnon_turnL - -
AmovPknlMstpSrasWpstDnon_turnR - -
 
AmovPknlMstpSrasWrflDnon - -
AmovPknlMstpSrasWrflDnon_AinvPknlMstpSlayWrflDnon p Kneels in front of ammo box, then returns to normal kneeling position
AmovPknlMstpSrasWrflDnon_AmovPercMstpSrasWrflDnon - -
AmovPknlMstpSrasWrflDnon_AmovPknlMevaSrasWrflDb - -
AmovPknlMstpSrasWrflDnon_AmovPknlMevaSrasWrflDl - -
AmovPknlMstpSrasWrflDnon_AmovPknlMevaSrasWrflDr - -
AmovPknlMstpSrasWrflDnon_AmovPknlMsprSrasWrflDf - -
AmovPknlMstpSrasWrflDnon_AmovPknlMsprSrasWrflDf_2 - -
AmovPknlMstpSrasWrflDnon_AmovPknlMstpSrasWlnrDnon - -
AmovPknlMstpSrasWrflDnon_AmovPknlMstpSrasWpstDnon - -
AmovPknlMstpSrasWrflDnon_AmovPknlMstpSrasWpstDnon_end - -
AmovPknlMstpSrasWrflDnon_AmovPpneMstpSrasWrflDnon - -
AmovPknlMstpSrasWrflDnon_AwopPknlMstpSoptWbinDnon - -
AmovPknlMstpSrasWrflDnon_AwopPknlMstpSoptWbinDnon_end - -
AmovPknlMstpSrasWrflDnon_turnL - -
AmovPknlMstpSrasWrflDnon_turnR - -

AmovPknlMwlk...

Name Usage Description
AmovPknlMwlkSlowWrflDb - -
AmovPknlMwlkSlowWrflDbl - -
AmovPknlMwlkSlowWrflDbr - -
AmovPknlMwlkSlowWrflDf p Walks a few step crouched
AmovPknlMwlkSlowWrflDfl - -
AmovPknlMwlkSlowWrflDfr - -
AmovPknlMwlkSlowWrflDl - -
AmovPknlMwlkSlowWrflDr - -
 
AmovPknlMwlkSnonWnonDb - -
AmovPknlMwlkSnonWnonDbl - -
AmovPknlMwlkSnonWnonDbr - -
AmovPknlMwlkSnonWnonDf - -
AmovPknlMwlkSnonWnonDfl - -
AmovPknlMwlkSnonWnonDfr - -
AmovPknlMwlkSnonWnonDl - -
AmovPknlMwlkSnonWnonDr - -
 
AmovPknlMwlkSrasWlnrDb - -
AmovPknlMwlkSrasWlnrDbl - -
AmovPknlMwlkSrasWlnrDbr - -
AmovPknlMwlkSrasWlnrDf - -
AmovPknlMwlkSrasWlnrDfl - -
AmovPknlMwlkSrasWlnrDfr - -
AmovPknlMwlkSrasWlnrDl - -
AmovPknlMwlkSrasWlnrDr - -
AmovPknlMwlkSrasWpstDb - -
AmovPknlMwlkSrasWpstDbl - -
AmovPknlMwlkSrasWpstDbr - -
AmovPknlMwlkSrasWpstDf - -
AmovPknlMwlkSrasWpstDfl - -
AmovPknlMwlkSrasWpstDfr - -
AmovPknlMwlkSrasWpstDl - -
AmovPknlMwlkSrasWpstDr - -
AmovPknlMwlkSrasWrflDb - -
AmovPknlMwlkSrasWrflDbl - -
AmovPknlMwlkSrasWrflDbr - -
AmovPknlMwlkSrasWrflDf - -
AmovPknlMwlkSrasWrflDfl - -
AmovPknlMwlkSrasWrflDfr - -
AmovPknlMwlkSrasWrflDl - -
AmovPknlMwlkSrasWrflDnon_transition - -
AmovPknlMwlkSrasWrflDr - -

AmovPpneMrun...

Name Usage Description
AmovPpneMrunSlowWpstDb - -
AmovPpneMrunSlowWpstDbl - -
AmovPpneMrunSlowWpstDbr - -
AmovPpneMrunSlowWpstDf - -
AmovPpneMrunSlowWpstDfl - -
AmovPpneMrunSlowWpstDfr - -
AmovPpneMrunSlowWpstDl - -
AmovPpneMrunSlowWpstDr - -
AmovPpneMrunSlowWrflDb - -
AmovPpneMrunSlowWrflDbl - -
AmovPpneMrunSlowWrflDbr - -
AmovPpneMrunSlowWrflDf - -
AmovPpneMrunSlowWrflDfl - -
AmovPpneMrunSlowWrflDfr - -
AmovPpneMrunSlowWrflDl - -
AmovPpneMrunSlowWrflDr - -
 
AmovPpneMrunSnonWnonDb - -
AmovPpneMrunSnonWnonDbl - -
AmovPpneMrunSnonWnonDbr - -
AmovPpneMrunSnonWnonDf p puts weapon on back, goes to ground, takes weapon back, does something
AmovPpneMrunSnonWnonDfl - -
AmovPpneMrunSnonWnonDfr - -
AmovPpneMrunSnonWnonDl - -
AmovPpneMrunSnonWnonDr - -

AmovPpneMspr...

Name Usage Description
AmovPpneMsprSlowWrflDf - -
AmovPpneMsprSlowWrflDfl - -
AmovPpneMsprSlowWrflDfr - -
 
AmovPpneMsprSnonWnonDf - -
AmovPpneMsprSnonWnonDfl - -
AmovPpneMsprSnonWnonDfr - -

AmovPpneMstp...

Name Usage Description
AmovPpneMstpSnonWnonDnon p goes prone - reloads, gets up
AmovPpneMstpSnonWnonDnon_AmovPercMsprSnonWnonDf p prone - gets up, runs forward, takes prim. weapon
AmovPpneMstpSnonWnonDnon_AmovPercMsprSnonWnonDf_2 p prone - gets up, runs forward, takes prim. weapon
AmovPpneMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon p prone - gets up, takes prim. weapon
AmovPpneMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon p prone - kneels, goes prone - takes prim. weapon, gets up
AmovPpneMstpSnonWnonDnon_AmovPknlMstpSrasWlnrDnon p prone - kneels, takes sec. weapon, stands up
AmovPpneMstpSnonWnonDnon_AmovPpneMevaSnonWnonDl p prone - rolls to left, takes prim. weapon, gets up
AmovPpneMstpSnonWnonDnon_AmovPpneMevaSnonWnonDr p prone - rolls to right, takes prim. weapon, gets up
AmovPpneMstpSnonWnonDnon_AmovPpneMstpSrasWpstDnon p prone - takes handgun
AmovPpneMstpSnonWnonDnon_AmovPpneMstpSrasWpstDnon_end p prone - takes handgun
AmovPpneMstpSnonWnonDnon_AmovPpneMstpSrasWrflDnon p prone - gets up, takes prim. weapon
AmovPpneMstpSnonWnonDnon_AmovPsitMstpSnonWnonDnon_ground p prone - sits up, stands up, takes prim. weapon
AmovPpneMstpSnonWnonDnon_AwopPpneMstpSoptWbinDnon p prone - takes binoculars, puts them away, takes prim. weapon, gets up
AmovPpneMstpSnonWnonDnon_AwopPpneMstpSoptWbinDnon_end p prone - takes binoculars, puts them away, takes prim. weapon, gets up
AmovPpneMstpSnonWnonDnon_healed p prone - moves head, takes prim. weapon, gets up
AmovPpneMstpSnonWnonDnon_turnL p prone - takes prim. weapon, gets up
AmovPpneMstpSnonWnonDnon_turnR p prone - takes prim. weapon, gets up
 
AmovPpneMstpSrasWpstDnon p prone - aiming handgun
AmovPpneMstpSrasWpstDnon_AmovPercMsprSlowWpstDf p prone - runs forward, holsters handgun, takes prim. weapon
AmovPpneMstpSrasWpstDnon_AmovPercMsprSlowWpstDf_2 p crouched - runs forward, holsters handgun, takes prim. weapon
AmovPpneMstpSrasWpstDnon_AmovPercMstpSrasWpstDnon p prone - gets up, holsters handgun, takes prim. weapon
AmovPpneMstpSrasWpstDnon_AmovPknlMstpSrasWpstDnon p prone - kneels, aims handgun
AmovPpneMstpSrasWpstDnon_AmovPpneMevaSlowWpstDl p prone - rolls to left, aims handgun
AmovPpneMstpSrasWpstDnon_AmovPpneMevaSlowWpstDr p prone - rolls to right, aims handgun
AmovPpneMstpSrasWpstDnon_AmovPpneMstpSnonWnonDnon p prone - holsters handgun, takes prim. weapon, gets up
AmovPpneMstpSrasWpstDnon_AmovPpneMstpSnonWnonDnon_end p prone - holsters handgun, takes prim. weapon, gets up
AmovPpneMstpSrasWpstDnon_AmovPpneMstpSrasWrflDnon p prone - holsters handgun, takes prim. weapon, gets up
AmovPpneMstpSrasWpstDnon_AmovPpneMstpSrasWrflDnon_end p prone - holsters handgun, takes prim. weapon, gets up
AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon p prone - holsters handgun, takes binoculars, puts them away, takes handgun
AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon_end p prone - takes binoculars, puts them away, takes handgun
AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon_mid p prone - holsters handgun, takes binoculars, puts them away, takes handgun
AmovPpneMstpSrasWpstDnon_healed p prone - moves head around
AmovPpneMstpSrasWpstDnon_turnL p prone - aims handgun
AmovPpneMstpSrasWpstDnon_turnR p prone - aims handgun
 
AmovPpneMstpSrasWrflDnon p prone - gets up
AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf p prone - gets up, runs forward
AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf_2 p crouching - gets up, runs forward
AmovPpneMstpSrasWrflDnon_AmovPercMstpSrasWrflDnon p prone - gets up
AmovPpneMstpSrasWrflDnon_AmovPknlMstpSrasWrflDnon p prone - kneels, gets up
AmovPpneMstpSrasWrflDnon_AmovPpneMevaSlowWrflDl p prone - aims handgun, rolls to left, gets up
AmovPpneMstpSrasWrflDnon_AmovPpneMevaSlowWrflDr p prone - aims handgun, rolls to right, gets up
AmovPpneMstpSrasWrflDnon_AmovPpneMstpSnonWnonDnon p prone - holsters prim. weapon, takes it back, gets up
AmovPpneMstpSrasWrflDnon_AmovPpneMstpSrasWpstDnon p prone - holsters prim. weapon, takes handgun
AmovPpneMstpSrasWrflDnon_AmovPpneMstpSrasWpstDnon_end p prone - takes handgun, aims
AmovPpneMstpSrasWrflDnon_AwopPpneMstpSoptWbinDnon p prone - takes binoculars, gets up, puts them away, takes prim. weapon
AmovPpneMstpSrasWrflDnon_AwopPpneMstpSoptWbinDnon_end p prone - takes binoculars, gets up, uses them again, puts them away, takes prim. weapon
AmovPpneMstpSrasWrflDnon_healed p prone - moves head, gets up
AmovPpneMstpSrasWrflDnon_turnL p prone - gets up
AmovPpneMstpSrasWrflDnon_turnR p prone - gets up

AmovPsitMstp...

Name Usage Description
AmovPsitMstpSlowWrflDnon - -
AmovPsitMstpSlowWrflDnon_AmovPercMstpSlowWrflDnon p Gets up from sitting
AmovPsitMstpSlowWrflDnon_Smoking p Sitting and smoking
AmovPsitMstpSlowWrflDnon_WeaponCheck1 p Sitting and checking weapon
AmovPsitMstpSlowWrflDnon_WeaponCheck2 - -
 
AmovPsitMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_ground - -
AmovPsitMstpSnonWnonDnon_ground p Gets up from sitting on ground
AmovPsitMstpSnonWnonDnon_ground_AmovPpneMstpSnonWnonDnon p Sits, goes prone, rises back up

Aswm...

Name Usage Description
AswmPercMrunSnonWnonDf - -
AswmPercMrunSnonWnonDf_AswmPercMstpSnonWnonDnon p Swimming
AswmPercMsprSnonWnonDf - -
AswmPercMstpSnonWnonDnon - -
AswmPercMstpSnonWnonDnon_AswmPercMrunSnonWnonDf - -
AswmPercMwlkSnonWnonDf - -

Awop

Name Usage Description
AwopPercMstpSgthWnonDnon_end - -
AwopPercMstpSgthWnonDnon_start - -
AwopPercMstpSgthWnonDnon_throw - -
AwopPercMstpSgthWpstDnon_Part1 p Throws a grenade
AwopPercMstpSgthWpstDnon_Part2 - -
AwopPercMstpSgthWpstDnon_Part3 - -
AwopPercMstpSgthWpstDnon_Part4 - -
AwopPercMstpSgthWpstDnon_Part5 - -
AwopPercMstpSgthWrflDnon_End1 - -
AwopPercMstpSgthWrflDnon_End2 - -
AwopPercMstpSgthWrflDnon_Start1 p Throws a grenade
AwopPercMstpSgthWrflDnon_Start2 - -
AwopPercMstpSgthWrflDnon_Throw1 - -
AwopPercMstpSgthWrflDnon_Throw2 - -
 
AwopPercMstpSoptWbinDnon_AmovPercMstpSnonWnonDnon - -
AwopPercMstpSoptWbinDnon_AmovPercMstpSnonWnonDnon_end - -
AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon - -
AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon_end - -
AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon_mid - -
AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWrflDnon - -
AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWrflDnon_end - -
AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_pst - -
AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_rifle - -
AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_non - -
AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_pst - -
AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_rifle - -
 
AwopPercMstpSoptWbinDnon_non - -
AwopPercMstpSoptWbinDnon_pst - -
AwopPercMstpSoptWbinDnon_rfl p Uses binoculars
AwopPknlMstpSgthWpstDnon_Part1 - -
AwopPknlMstpSgthWpstDnon_Part2 - -
AwopPknlMstpSgthWpstDnon_Part3 - -
AwopPknlMstpSgthWpstDnon_Part4 - -
AwopPknlMstpSgthWpstDnon_Part5 - -
AwopPknlMstpSgthWrflDnon_End - -
AwopPknlMstpSgthWrflDnon_Start p Kneeling; throws a grenade
AwopPknlMstpSgthWrflDnon_Throw - -
 
AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWlnrDnon - -
AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWlnrDnon_end - -
AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWpstDnon - -
AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWpstDnon_end - -
AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWpstDnon_mid - -
AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWrflDnon - -
AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWrflDnon_end - -
AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_pst - -
AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_rifle - -
AwopPknlMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_pst - -
AwopPknlMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_rifle - -
 
AwopPknlMstpSoptWbinDnon_lnr - -
AwopPknlMstpSoptWbinDnon_pst - -
AwopPknlMstpSoptWbinDnon_rfl - -
AwopPpneMstpSgthWnonDnon_end - -
AwopPpneMstpSgthWnonDnon_start - -
AwopPpneMstpSgthWnonDnon_throw p Throws a grenade
AwopPpneMstpSgthWpstDnon_Part1 - -
AwopPpneMstpSgthWpstDnon_Part2 - -
AwopPpneMstpSgthWpstDnon_Part3 - -
AwopPpneMstpSgthWpstDnon_Part4 - -
AwopPpneMstpSgthWpstDnon_Part5 - -
AwopPpneMstpSgthWrflDnon_End - -
AwopPpneMstpSgthWrflDnon_Start - -
AwopPpneMstpSgthWrflDnon_Throw - -
 
AwopPpneMstpSoptWbinDnon_AmovPpneMstpSnonWnonDnon - -
AwopPpneMstpSoptWbinDnon_AmovPpneMstpSnonWnonDnon_end - -
AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon - -
AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon_end - -
AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon_mid - -
AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWrflDnon - -
AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWrflDnon_end - -
AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_non - -
AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_pst - -
AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_rifle - -
AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_pst - -
AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_rifle - -
 
AwopPpneMstpSoptWbinDnon_non - -
AwopPpneMstpSoptWbinDnon_pst - -
AwopPpneMstpSoptWbinDnon_rfl - -

Basic...

Name Usage Description
BasicDriver s Sitting (low)
BasicDriverDead -
BasicDriverDying s Sitting (high) [same as crew?]
BasicDriverOut - -
BasicDriverOutDead - -
BasicDriverOutDying - -
BasicSittingGunner - -
BasicSittingGunner_Dead - -

Ladder...

Name Usage Description
LadderDownEnd p steps off the bottom of a ladder
LadderDownLoop p endlessly climbs down a ladder
LadderDownStart p starts at the top of a ladder
LadderStatic p stays still on a ladder
LadderUpEnd p steps off the top of a ladder
LadderUpLoop p endlessly climbs up ladder
LadderUpStart p starts at the bottom of a ladder

Misc

Name Usage Description
Crew s Sitting (high)
DeadState s Dies
LauncherReloadKneel - -
 
para_pilot s parachuting pose
 
PistolMagazineReloadKneel - -
PistolMagazineReloadProne - -
PistolMagazineReloadStand - -
 
SprintBaseDf s runs in one direction endlessly
SprintBaseDfl s runs in circle endlessly
SprintBaseDfr - -
SprintCivilBaseDf - -
SprintCivilBaseDfl - -
SprintCivilBaseDfr - -
 
TestDance - -
TestFlipflop - -
TestJabbaFun - -
TestROM - -
TestROMFingers - -
TestSurrender - -
 
TransAnimBase - -
 
WeaponMagazineReloadKneel - -
WeaponMagazineReloadProne p takes weapon off shoulder, goes prone, reloads, gets up again
WeaponMagazineReloadStand - -