useAudioTimeForMoves: Difference between revisions
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| |  | | Switch between elapsed game time and audio time being used as animation timer. Used for audio/animation synchronization. |= Description | ||
| ____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | ''' | | soldier '''useAudioTimeForMoves''' toggle |= Syntax | ||
| |p1= |= PARAMETER1   | |p1= soldier: [[Object]] |= PARAMETER1   | ||
| |p2= |= PARAMETER2   | |p2= toggle: [[Boolean]] |= PARAMETER2   | ||
| |p3= |= PARAMETER3   | |p3= |= PARAMETER3   | ||
| | |= RETURNVALUE   | | [[Nothing]] |= RETURNVALUE   | ||
| |x1= <code> | |x1= <code>player useAudioTimeForMoves true</code>|= EXAMPLE1   | ||
| ____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 10:26, 16 June 2009
Description
- Description:
- Switch between elapsed game time and audio time being used as animation timer. Used for audio/animation synchronization.
- Groups:
- Uncategorised
Syntax
- Syntax:
- soldier useAudioTimeForMoves toggle
- Parameters:
- soldier: Object
- toggle: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
- player useAudioTimeForMoves true
Additional Information
- See also:
- See also needed
Notes
- 
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