Defilade: Difference between revisions
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==Explanation== | ==Explanation== | ||
In its most basic form defilade is cover. Cover is not the same as concealment. | In its most basic form defilade is cover. [http://community.bistudio.com/wiki/ArmA_II_Hints_and_Tips#The_difference_between_cover_and_concealment Cover is not the same as concealment.] | ||
===Basic Forms=== | ===Basic Forms=== |
Revision as of 13:46, 26 July 2009
Introduction
Defilade occurs when natural terrain or artificial objects prevent fire being placed on a position or unit.
Origin
From the french défiler - to scroll.
Explanation
In its most basic form defilade is cover. Cover is not the same as concealment.
Basic Forms
The type of cover that defilade can give falls into two basic forms:
- Direct fire defilade.
- Situational defilade.
Direct fire defilade is cover that intervenes between the shooter and target, such as thick walls and sandbags. So this type of defilade includes entrenchments, crests of hills and urban environments, though awareness that structures may not stop rounds, especially those of larger calibre from penetrating through said structures is important; wooden houses are not very good at stopping supersonic bullets and large calibre bullets will even pass through brick and block structures.
Situational defilade is cover that prevents the shooter's weapon from coming to bare on the target. This often occurs with Armored Fighting Vehicles (AFV) and Crew Served Weapons (CSW) when the AFV or CSW is on flat ground with a slope in its direction of fire that is steeper than the weapons ability to depress. Another case is in urban situations or narrow country lanes or the killing zone of an entrenchment where the AFV is prevented by obstructions from traversing its main gun; an example of this is the film "Kelly's Heroes" where Oddball catches a Tiger tank from the rear accidentally fires a paint shell but the Tiger tank is unable to traverse its main gun due to a tree on one side and a house on the other. Situational defilade can also occur with AFV's in particular when moving down a steep hill and the main gun cannot elevate far enough to target an enemy far out on a plane or on high ground, or when in dense urban environments with high buildings close to the AFV.
In certain circumstances situational defilade also occurs with infantry; where for instance the soldier them selves in defilade must expose them selves to heavy fire to depress their weapon far enough to hit a target close to their entrenchment, moving from say kneeling behind a wall to standing behind it.
Defilade's circumstantial nature
In reality all defilade has a circumstantial element to it; that is to say you may be in defilade from one direction but not from another, or from one type of fire but not another. This circumstantial element to defilade means both that there is always a solution to the shooter getting fire on target, and that there are method of fire, time and maneuver elements to the property of defilade.
The concept of dead ground
As has been mentioned defilade has: direct fire, situational and circumstantial elements to it. It is the job of all players on a side to mark dead ground positions both for the purpose of defense and attack. This involves looking at the map and looking at the contours of the battle ground. Dead ground allows assault forces to close with the enemy through cover. Defenders must guard, over-watch and patrol important dead ground. Dead ground is often the primary avenue of approach to a defensive position.
Defilade and Armor
For the AFV, defilade often means hull-down and turret-down positions. That is to say positions where the AFV is protected by placing the vehicle in a natural or man made depression such that either only the turret or the commanders periscope are visible to the shooter.
Armor in a forward slope or flat ground depression or entrenchment can be very powerful
Circumstances that defeat a hull down AFV
The biggest problem of a hull down position is that the AFV has sacrificed its mobility. It has become a not very effective half blind, cannon with some Mg's on top. Lack of situational awareness is a key weakness of all AFV; removing mobility can both reduce and improve this. While mobile, vision is decreased by vibration and sudden changes in viewpoint. While an AFV is moving it is easy to loose sight of targets and objects previously seen and experience tunnel vision, sitting still negates many of these. While the engine is off the sense of hearing improves.
A hull down AFV is a powerful position but when on a forward slope on on the crest of ridge, it often has a blind spot of dead ground down slope of it and close up. In such circumstances the commanders and loaders MG with their greater ability to depress their barrel become very important.
A secondary problem of a forward slope entrenchment or depression is that: in order to obtain an ability to depress the main armament down a slope, that a tank may maneuver to tip the tank forward; thus the top of the turret and the top of the rear engine compartment can become visible to those far enough away on a plane or on high ground to the front of the forward slope.
Reverse Slope Defense
A very special and important form of defilade is the reverse slope defence.
Conducting a Reverse Slope Defence
A good Reverse Slope Defense (RSD) entails many elements:
- Choice of ground
- Identifying sectors and terrain features.
- Defending the dead ground of the forward slope.
- Protecting the open flanks.
- Withdrawal plan.
Choosing the ground
In choosing the ground the commander should look for:
- a bare crest.
- easy escape routes.
- Observation Posts (OP) from which the forward slope may observed
The ground of the reverse slope can be further enhanced by entrenchments and strong points. Mg's should be placed at the flanks of the reverse slope so that traverse of the whole slope is kept to as small an angle as possible. As such these flank Mg's need protection to their front. ideally each flank MG should protect its opposite number. This takes good communication experience and trust. The temptation for the flank MG is to protect them self but that needs a 90 degree traverse. It is better if its opposite number defends it. Arcs of fire need to be observed and set out to reduce the risk of blue on blue. Direct fire Defilade with an entrenchment is of great use here.
Identifying sectors and terrain features
To defend the reverse slope and control the dead ground of the forward slope the commander should mark zones of the forward slope on the map. Each zone should be assigned to specific troops to a flank of that zone. The reason for defending each zone from the flank is that fire into the flanks of enemy is more effective, and the enemy is usually looking mainly to the front, that is also where their weapon is pointing. The exception to this rule is the belly of an AFV as it crests the ridge. A reverse slope defense is in some way a form of Ambush. Employing surprise and requiring that the enemy be held in the kill-zone. The kill-zone of the reverse slope is the crest of the hill.
The cover of the crest provides concealment and the force cresting the hill does not know where its opponent is, at the moment of cresting the ridge the attacking force is silhouetted against the back ground; hence the importance of choosing crossing points such as trees and bushes for hill crests and the importance of the defender preventing the enemy from using them. Such concealed or covered crest points are good spots for command line explosives.
Defending the dead ground of the forward slope
If time allows troops should place mines, entanglements, and tank traps along with command line explosives so as to channel the enemy into marked zones. The forward slope OP should look to warn the defenders what zone the enemy is assaulting, thus increasing the defenders situational awareness. Flanking fire across a revers slope from another defilade position is a good way defending the forward slope. Indirect fire methods are also effective. From preplanned and ideally preregistered artillery, mortars and automatic grenade launchers to the simple method throwing grenades over the ridge.
Methods of securing the flank
The open flank is standard problem for all forces at all times the best solution is not to have one! A flank can be secured by inaccessible terrain such as steep slopes, open ground with no cover, fresh water lakes and rivers, and the sea, though there is always the possibility of water born forces on such a flank, it also suffers from the open ground with no cover effect.
Flanks can also be secured with obstacles mines command line explosives and interlocking fields of fire from other nearby units.
The key method of defending a flank is placing troops to refuse that flank. Ideally this line of troops and entrenchments should be long enough to create a new front that the attacking force must overwhelm. The reserve may have to be employed to defend against a flanking maneuver by the attacker.
Withdrawal plan
Any fool of commander can get them self into a fight, the real question is can they get out of it? The first plan a commander must make is how do I get out of this? A reserve is key both to help firefight the defense, also the employment of the reserve is key indicator of the need to enact the withdrawal plan. The withdrawal is a Break Contact maneuver.
Threats and solutions to a Reverse Slope Defence
A RSD may only have defilade for as long as it takes the enemy to flank it or call in indirect or plunging fire on the position. Stealthy observation is a key method of defeating a RSD.
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