ppEffectCreate: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (add missing CfgOpticsEffects)
No edit summary
Line 37: Line 37:
____________________________________________________________________________________________
____________________________________________________________________________________________


| [[Post_process_effects|Post Process Effects]], [[ppEffectAdjust]], [[ppEffectCommit]], [[ppEffectCommitted]], [[ppEffectDestroy]], [[ppEffectEnable]] |= SEEALSO  
| [[Post_process_effects|Post Process Effects]], [[ppEffectAdjust]], [[ppEffectCommit]], [[ppEffectCommitted]], [[ppEffectDestroy]], [[ppEffectEnable]], [[Post_process_effects]] |= SEEALSO  


|  |= MPBEHAVIOUR  
|  |= MPBEHAVIOUR  

Revision as of 15:19, 23 September 2009

Hover & click on the images for description

Description

Description:
Create post process effect specified by effect name and priority. See class CfgOpticsEffect for examples using:
  • "radialBlur"
  • "chromAberration"
  • "wetDistortion"
  • "colorCorrections"
  • "dynamicBlur"
  • "filmGrain"
  • "colorInversion"
Groups:
Uncategorised

Syntax

Syntax:
ppEffectCreate effect
Parameters:
effect: [name, priority]
name: String - name of effect type.
priority: Number - unique priority
Return Value:
Number - handle

Examples

Example 1:
_ppGrain = ppEffectCreate ["filmGrain", 2005];

Additional Information

See also:
Post Process EffectsppEffectAdjustppEffectCommitppEffectCommittedppEffectDestroyppEffectEnablePost_process_effects

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

For some examples, check this topic - Lou Montana

Bottom Section