stop: Difference between revisions
| mNo edit summary |  (add. classification) | ||
| Line 40: | Line 40: | ||
| [[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | ||
| [[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]] | [[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]] | ||
| [[Category:Scripting Commands VBS2|{{uc:{{PAGENAME}}}}]] | |||
Revision as of 02:01, 2 December 2009
Description
- Description:
- Stop AI unit.
 Stopped unit will not be able to move, fire, or change its orientation to follow a watched object.
 It may still change the stance if deemed appropriate (e.g. under fire).
 Use disableAI to disable specific AI capabilities.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
- loon1 stop true
Additional Information
- See also:
- stoppeddoStopcommandStop
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
Notes
Bottom Section
Categories: 
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Command Group: Unit Control
- Scripting Commands VBS2
 
	