Hendo/Sandbox – User
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=== Scripting === | === Scripting === | ||
==== VBS2 Directory ==== | |||
[http://community.bistudio.com/wiki/VBS2:_CfgVehicles Object Names and Handles in VBS2] | |||
==== Debugging ==== | ==== Debugging ==== | ||
Revision as of 21:23, 25 February 2010
Modeling
Modeling tips, links, and tutorials
VBS2
Links
HowTo
Scripting
VBS2 Directory
Object Names and Handles in VBS2
Debugging
hint format["Hello %1",player]
Tools
Links
Nice third-party scripting blog
Example Scripts
Melee
/* Purpose: Trigger demo Preconditions: - Create a T72 platoon - Create an A10 team - Create a playable USMC marine - Create a Trigger where you want the ambush Activator: trigger Author: Henderson */ //Feedback on script start hint "Fly Started!"; _grp = group player; //Create a tank _myTank1 = "M1Abrams" createVehicle (position player); //Create a driver //See: http://community.bistudio.com/wiki/VBS2:_CfgVehicles "SquadLeaderW" createUnit [position player, _grp, "pilot = this ;"]; //Place them in the tank pilot action ["getInDriver", _myTank1]; player action ["getInGunner", _myTank1]; //Create a tank _myTank2 = "M1Abrams" createVehicle (position player); //Create a driver //See: http://community.bistudio.com/wiki/VBS2:_CfgVehicles "SquadLeaderW" createUnit [position player, _grp, "pilot2 = this ;"]; "SquadLeaderW" createUnit [position player, _grp, "gunner2 = this ;"]; //Place them in the tank pilot2 action ["getInDriver", _myTank2]; gunner2 action ["getInGunner", _myTank2]; //Cue the A10s hog commandMove (position player);
Killer AH1Z
/*
Purpose: Have A1Z engage player
Preconditions: A1Z (snake) spawn
Activator: snake
Author: Henderson
TO USE:
Save this file in C:\Documents and Settings\user\My Documents\VBS2\mpmissions\missionname\
Make an M1A1 and name it player
Make an AH1Z and name it snake
- use the following initialization script for snake
call {player execVM "snake.sqf";}
Run like the dickens!
*/
//Feedback on script start
hint "Snake Started!";
this flyInHeight 200;
while {alive player} do
{
snake doMove getPos player;
snake doTarget player;
//hsnake selectWeapon "HellfireLauncher";
snake doFire player;
sleep 1;
};
hint "Snake killed player!";