Real Virtuality: Difference between revisions
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===Real Virtuality 3=== | ===Real Virtuality 3=== | ||
*'''[[ArmA 2]]''': 57270 (v1.00) - | *'''[[ArmA 2]]''': 57270 (v1.00) - 74450 (v1.08) (See also [[Arma_2:_Version_History#Build_Numbers|build numbers]]) | ||
*'''[[ArmA 2: Operation Arrowhead]]''': 70996 (v1.50) - | *'''[[ArmA 2: Operation Arrowhead]]''': 70996 (v1.50) - 76134 (v1.56) (See also [[ArmA 2: Operation Arrowhead: Version History#Build Numbers|build numbers]]) | ||
[[Category:Projects]] | [[Category:Projects]] |
Revision as of 15:41, 2 December 2010
Introduction
The engine behind all Bohemia games is called "Real Virtuality" (also previously referred to as "Poseidon"). It is responsible for handling the graphics, physics, scripting and the user interface.
Versions
The different versions of the engine are as follows:
Real Virtuality 1
- OFP: Cold Was Crisis: 1.00 - 1.46
- OFP: Resistance: 1.75-1.96
- VBS1 : 1.75-2.12.14
Real Virtuality 2
- OFP: Elite: 2.85
- ArmA: Armed Assault: 5089 - 5151 - 5163 (See also build numbers)
- VBS2: 1.19.5630
- VBS2 VTK: undetermined
Real Virtuality 3
- ArmA 2: 57270 (v1.00) - 74450 (v1.08) (See also build numbers)
- ArmA 2: Operation Arrowhead: 70996 (v1.50) - 76134 (v1.56) (See also build numbers)