Cold War Rearmed 2: Difference between revisions

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==Job Offers==
==Job Offers==
* Config expert for tweaking our weapon configs
* Texture artists (retexturing exisiting vehicles, creating new ones)
* Texture artists (retexturing exisiting vehicles, creating new ones)
* Modellers (vehicles, aircraft, weapons)
* Modellers (vehicles, aircraft, weapons)
* Expert for cutscenes/intros (Fixing and enhancing the existing ones)
* Expert for cutscenes/intros (Fixing and enhancing the existing ones)


==CWR Addons==
==CWR Addons==
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===When Cold War Rearmed² is going to be released?===
===When Cold War Rearmed² is going to be released?===
When it's done. Really.
When it's done. Really.


===Can I participate===
===Can I participate===
Of course, everyone who wants to help is welcome. Check the job offers section every here and then.
Of course, everyone who wants to help is welcome. Check the job offers section every here and then.


===Will other Mods work with CWR?===
===Will other Mods work with CWR?===
We try to make Cold War Rearmed² compatible to other Mods, however we can't promise anything at the moment.
We try to make Cold War Rearmed² compatible to other Mods, however we can't promise anything at the moment.


===Is Cold War Rearmed² creating custom classes for the units (like a normal addon/mod) or is this mod going to replace the default ArmA units.===
===Is Cold War Rearmed² creating custom classes for the units (like a normal addon/mod) or is this mod going to replace the default ArmA units.===
To achieve maximum compatibility with already created OFP missions the classnames used are exactly the same as in OFP. Bonus content however will use the CWR2_ tag.
To achieve maximum compatibility with already created OFP missions the classnames used are exactly the same as in OFP. Bonus content however will use the CWR2_ tag.
That means when using the CWR Mod the default ArmA units will be replaced by CWR ones. It also means that your OFP missions will work with little to no changes.
That means when using the CWR Mod the default ArmA units will be replaced by CWR ones. It also means that your OFP missions will work with little to no changes.


===Are you going to modify something regarding the AI/gameplay?===
===Are you going to modify something regarding the AI/gameplay?===
There are no plans in changing gameplay/AI. At some point we might add more realistic weapon values than the ones used in OFP/ArmA2.
There are no plans in changing gameplay/AI. At some point we might add more realistic weapon values than the ones used in OFP/ArmA2.


===Why CWR is using the Xbox soundfiles?===
===Why CWR is using the Xbox soundfiles?===
Due to copyright issues we cannot use the original soundfiles from OFP.
Due to copyright issues we cannot use the original soundfiles from OFP.


===Are we able to change the soundfiles?===
===Are we able to change the soundfiles?===
In theory you can do this, however since we're using the Xbox missions too there are errors because of no more existing sounds which are not played then. In the end your playing experience might be even more worse. However we try to use the same soundnames (not files) as in OFP so it might be easier to achieve this in Cold War Rearmed².
In theory you can do this, however since we're using the Xbox missions too there are errors because of no more existing sounds which are not played then. In the end your playing experience might be even more worse. However we try to use the same soundnames (not files) as in OFP so it might be easier to achieve this in Cold War Rearmed².


===Does the AKM/AK-74 still has a 3 round burst mode?===
===Does the AKM/AK-74 still has a 3 round burst mode?===
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==Screenshots==
==Screenshots==
For Screenshots please see the [http://forums.bistudio.com/showthread.php?t=85017 Discussion thread]


==Releases==
==Releases==
[http://forums.bistudio.com/showthread.php?t=100528 Desert Island]
[http://forums.bistudio.com/showthread.php?t=100528 Desert Island]


==See Also==
==See Also==

Revision as of 03:46, 1 March 2011

Cwr2 logo eng web.png

Introduction

The Cold War Rearmed² (CWR) modification is a community project to bring the ever popular Cold War Crisis and Resistance campaigns and content into ArmA II. The idea is to rework the original content to take advantage of the enhancements BIS has made to the ArmA II engine.


Key Features

  • Updated original OFP islands
  • All original vehicles from OFP with new textures
  • New units textured in the Cold War era style
  • OFP-like user interface
  • The whole CWC and Resistance campaigns
  • All original SP and MP missions from BIS
  • Realistic descriptions and vehicles names
  • Additional vehicles for the Resistance


Job Offers

  • Texture artists (retexturing exisiting vehicles, creating new ones)
  • Modellers (vehicles, aircraft, weapons)
  • Expert for cutscenes/intros (Fixing and enhancing the existing ones)


CWR Addons

CWR Addons contains addons that are not from the original OFP:R series, but which had been made by the community. The current CWR Addons are:

  • CWR Editor, which contains the classes of the OFP addons objects1.pbo, objects2.pbo, editorupgradeONE.pbo and the EditorUpdates

If you have an OFP addon from which you think it should be included and which is ready to use (sorry we have no time to convert more addons) then feel free to contact us.


Frequently Asked Questions

When Cold War Rearmed² is going to be released?

When it's done. Really.


Can I participate

Of course, everyone who wants to help is welcome. Check the job offers section every here and then.


Will other Mods work with CWR?

We try to make Cold War Rearmed² compatible to other Mods, however we can't promise anything at the moment.


Is Cold War Rearmed² creating custom classes for the units (like a normal addon/mod) or is this mod going to replace the default ArmA units.

To achieve maximum compatibility with already created OFP missions the classnames used are exactly the same as in OFP. Bonus content however will use the CWR2_ tag. That means when using the CWR Mod the default ArmA units will be replaced by CWR ones. It also means that your OFP missions will work with little to no changes.


Are you going to modify something regarding the AI/gameplay?

There are no plans in changing gameplay/AI. At some point we might add more realistic weapon values than the ones used in OFP/ArmA2.


Why CWR is using the Xbox soundfiles?

Due to copyright issues we cannot use the original soundfiles from OFP.


Are we able to change the soundfiles?

In theory you can do this, however since we're using the Xbox missions too there are errors because of no more existing sounds which are not played then. In the end your playing experience might be even more worse. However we try to use the same soundnames (not files) as in OFP so it might be easier to achieve this in Cold War Rearmed².


Does the AKM/AK-74 still has a 3 round burst mode?

Even though the weapon was like this in OFP I think it doesn't break anything if we use this time correct weapon firemodes.


Screenshots

For Screenshots please see the Discussion thread


Releases

Desert Island


See Also

Operation Flashpoint: Cold War Crisis

Operation Flashpoint: Resistance Introduction

Release thread (1st Release)

Release thread (2nd Release)