BIS fnc endMission: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(Created page with "{{Function|= Comments ____________________________________________________________________________________________ | arma3 |= Game name |0.50|= Game version ___________________...")
mNo edit summary
Line 5: Line 5:


|0.50|= Game version
|0.50|= Game version
|eff= local |=
____________________________________________________________________________________________
____________________________________________________________________________________________



Revision as of 13:51, 25 March 2013

Hover & click on the images for description

Description

Description:
Ends mission with a fade effect.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[endName,isVictory,fadeType] spawn BIS_fnc_endMission;
Parameters:
endName: String - end type, as used in endMission command (default: "end1")
isVictory: Boolean - true to successful end, false for failed end (default: true)
fadeType: Boolean or Number - true for signature closing shot. When number, simple fade to black of given duration is used.
Return Value:
Nothing

Examples

Example 1:
"end1" call BIS_fnc_endMission;
Example 2:
["epicFail",false,2] call BIS_fnc_endMission;

Additional Information

See also:
Debriefing

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section