setOvercast: Difference between revisions
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m (Note about overcast and Arma 3 volumetric clouds) |
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<dt class="note">'''[[User:Joris|Joris]]'''<dd class="note">[[Arma 3|Arma 3]]'s volumetric clouds cannot be instantly changed (it would take up to a few seconds to do a full recompute). Therefore, ''0 setOvercast 0'' will not have the desired effect. You can use [[skipTime|skipTime]] to get to the desired cloud coverage | <dt class="note">'''[[User:Joris|Joris]]'''<dd class="note">[[Arma 3|Arma 3]]'s volumetric clouds cannot be instantly changed (it would take up to a few seconds to do a full recompute). Therefore, ''0 setOvercast 0'' will not have the desired effect. You can use [[skipTime|skipTime]] to get to the desired cloud coverage. | ||
NOTE: To get instant, seamless overcast change to overcast 1 advance the time 24 hours with [[skipTime]] while setting overcast transition time to 86400 seconds (24 hours) -- [[User:Killzone_Kid|Killzone_Kid]] | |||
<code>86400 [[setOvercast]] 1; | |||
[[skipTime]] 24; | |||
</code> | |||
<!-- Note Section END --> | <!-- Note Section END --> |
Revision as of 11:08, 15 August 2013
Description
- Description:
- Set overcast to given value smoothly during given time (in seconds). Zero time means immediate change. An overcast setting of zero means clear (sunny) weather, and one means storms and rain are very likely. Higher overcast values also result in higher wind speeds.
- Multiplayer:
- Each client and the server can have differing overcast values.
- Groups:
- Uncategorised
Syntax
- Syntax:
- time setOvercast overcast
- Parameters:
- time: Number. In seconds
- overcast: Number. Range 0 to 1
- Return Value:
- Nothing
Examples
- Example 1:
50 setOvercast 0.5
Additional Information
- See also:
- overcastnextWeatherChange
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 4, 2006 - 12:00
- hardrock
- Notes from before the conversion: Use setRain if you want to make sure it rains.
- Ceeeb
- Only one script command induced weather change (either setOvercast or setFog) can be happening at a time. Starting a new weather change will immediately halt the current weather change. SetRain changes are independent and can occur simultaneously to a weather change.
- Joris
- Arma 3's volumetric clouds cannot be instantly changed (it would take up to a few seconds to do a full recompute). Therefore, 0 setOvercast 0 will not have the desired effect. You can use skipTime to get to the desired cloud coverage.
NOTE: To get instant, seamless overcast change to overcast 1 advance the time 24 hours with skipTime while setting overcast transition time to 86400 seconds (24 hours) -- Killzone_Kid
86400 setOvercast 1; skipTime 24;
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Command Group: Environment
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters