Module: Animals – Arma 3
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Acesential (talk | contribs) mNo edit summary |
Acesential (talk | contribs) (Added synching chart) |
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[[File:AnimalsModule.png|thumb]] | |||
Creates a group of animals and handles their basic behavior. Deleting the module will delete animals as well. | Creates a group of animals and handles their basic behavior. Deleting the module will delete animals as well. | ||
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== Count == | == Count == | ||
The number of animals spawned. Caution: Too high of a number will overload the engine and possibly cause it to crash, or otherwise run very poorly. | The number of animals spawned. Caution: Too high of a number will overload the engine and possibly cause it to crash, or otherwise run very poorly. | ||
== Synching chart == | |||
[[File:AnimalsModuleInfo1.png]] [[File:AnimalsModuleInfo2.png]] | |||
[[Category:Arma 3: Editor Modules]] | [[Category:Arma 3: Editor Modules]] |
Revision as of 04:45, 20 February 2014
Creates a group of animals and handles their basic behavior. Deleting the module will delete animals as well.
Species
Determines the animal spawned by the module.
- Sheep
- Goats
- Poultry
- Seagulls
- Butterflies
Count
The number of animals spawned. Caution: Too high of a number will overload the engine and possibly cause it to crash, or otherwise run very poorly.