Module: Animals – Arma 3

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mNo edit summary
(Added synching chart)
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[[File:AnimalsModule.png|thumb]]
Creates a group of animals and handles their basic behavior.  Deleting the module will delete animals as well.
Creates a group of animals and handles their basic behavior.  Deleting the module will delete animals as well.


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== Count ==
== Count ==
The number of animals spawned.  Caution: Too high of a number will overload the engine and possibly cause it to crash, or otherwise run very poorly.
The number of animals spawned.  Caution: Too high of a number will overload the engine and possibly cause it to crash, or otherwise run very poorly.
== Synching chart ==
[[File:AnimalsModuleInfo1.png]] [[File:AnimalsModuleInfo2.png]]


[[Category:Arma 3: Editor Modules]]
[[Category:Arma 3: Editor Modules]]

Revision as of 04:45, 20 February 2014

AnimalsModule.png

Creates a group of animals and handles their basic behavior. Deleting the module will delete animals as well.

Species

Determines the animal spawned by the module.

  1. Sheep
  2. Goats
  3. Poultry
  4. Seagulls
  5. Butterflies

Count

The number of animals spawned. Caution: Too high of a number will overload the engine and possibly cause it to crash, or otherwise run very poorly.

Synching chart

AnimalsModuleInfo1.png AnimalsModuleInfo2.png