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| {{BenargeeSandbox|= Comments
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| ____________________________________________________________________________________________
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| | arma3dev |= Game name
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| |999|= Game version
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| ____________________________________________________________________________________________
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| | Checks if the given parameter matches any [[case]]. If so, the code block of that case will be executed. After that the switch ends so no further cases will be checked.<br>
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| <br>
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| If a case has no code block, the code of the next case will automatically be executed. This makes it possible to formulate a logical '''"or"''' for cases which otherwise would contain the exact same code. (See example 4 below)<br>
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| The [[default]] block will only be executed if no case matches, no matter at which position inside the switch it is.<br>
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| <br>
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| ''switch'' returns whatever the return value of the case block is. |= Description
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| ____________________________________________________________________________________________
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| | switch '''do''' block |= Syntax
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| |p1= switch: [[Switch Type]] |= Parameter 1
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| |p2= block: [[Code]] |= Parameter 2
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| | [[Anything]] |= Return value
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| |x1= <code>[[switch]] (_a) [[do]] { [[case]] 1 : { /*...code...*/ }; [[case]] 2 : { /*...code...*/ }; [[default]] { /*...code...*/ }; };</code>
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| <br>
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| <code>[[switch]] (_condition) [[do]] {
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| [[case]] 1: { [[hint]] "1" };
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| [[case]] 2: { [[hint]] "2" };
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| [[default]] { [[hint]] "default" };
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| };</code>
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| <br>
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| <code>[[switch]] (_condition) [[do]] {
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| [[case]] "string1";
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| [[case]] "string2": { [[hint]] "string1 or string2" };
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| [[case]] "string3";
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| [[case]] "string4": { [[hint]] "string3 or string4" };
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| [[default]] { [[hint]] "default" };
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| };</code> |= Example 1
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| |x2= <code>_color = [[switch]] ([[side]] [[player]]) [[do]] {
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| [[case]] [[west]]: { "ColorGreen" };
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| [[case]] [[east]]: { "ColorRed" };
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| };</code>
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| |x3= <code>_fn_moveForward = { /*...code...*/ };
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| _fn_moveBackward = { /*...code...*/ };
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| _fn_invalidKey = { /*...code...*/ };
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| [[switch]] [[true]] [[do]] {
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| [[case]] (_dikCode [[in]] [[actionKeys]] "MoveForward"): _fn_moveForward;
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| [[case]] (_dikCode [[in]] [[actionKeys]] "MoveBackward"): _fn_moveBackward;
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| [[default]] _fn_invalidKey;
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| };</code> |= Example 3
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| |x4= <code>[[switch]] _var [[do]] {
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| [[case]] "0";
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| [[default]] { [[hint]] [[str]] ["default", _var] };
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| [[case]] "3": { [[hint]] [[str]] ["3", _var] };
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| [[case]] "1";
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| [[case]] "4";
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| [[case]] "2": { [[hint]] [[str]] ["2", _var] };
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| };</code>
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| <pre>_var = "0"; //-> ["3", "0"]
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| _var = "1"; //-> ["2", "1"]
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| _var = "2"; //-> ["2", "2"]
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| _var = "3"; //-> ["3", "3"]
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| _var = "4"; //-> ["2", "4"]
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| _var = "5"; //-> ["default", "5"]</pre> |= Example 4
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| | [[Control Structures]], [[a:b]], [[case]], [[default]] |= See also
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| }}
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